Marvelous Mecha

Chapter 747: Feng Yi's Second Challenge


Feng Yi first spent half an hour understanding the strengths and weaknesses of different unit types and their synergies. He soon began hands-on operation, selecting the Protoss to try out. The greatest advantage of the Protoss is their balanced attributes, steady development rhythm, and stable endgame strategies.

At the start of each game, every race is assigned four workers. Abiding by his accustomed macro-management mindset, Feng Yi initially only used three of his workers for mining, while the fourth worker began to scout the surrounding map. As the saying goes, "Know yourself and know your enemy, and you will never be defeated." Before even discussing who your opponent is or revealing your ignorance of them, it is crucial to gather intelligence on the surrounding area and scout the battlefield. Therefore, Feng Yi decided upfront to forgo a mining worker and dispatched it to survey the environment—an instinctive move as a commander.

The results were somewhat frustrating for him. On this seemingly not-so-large map, Feng Yi diligently searched for two minutes just to locate his opponent's specific coordinates. During this time, he not only had to keep the worker moving constantly but also had to develop his main base. Coherent coordination between the brain and both hands was essential, and the rhythm was critical. Any pause in thought or hiccup in hand speed would waste a little time. These seemingly insignificant spans might lead to a significant domino effect at crucial moments.

For instance, while you are maneuvering your scouting worker, new workers may be born back at home. If you do not command these new workers to mine immediately, but continue controlling the scouting worker, the idle worker could have started mining several seconds earlier. Due to your improper actions causing a delay of a few seconds, the potential difference in economy will drop somewhat.

If the expectations for a single worker are this stringent, imagine the rapidly evolving state of warfare during development. Any superfluous maneuvers can only impede your progress. Therefore, possessing a pair of comprehensive eyes and a high level of hand speed is what one truly needs to master in StarCraft.

In order to develop resources quickly, it wasn't long before Feng Yi had increased his workers to a terrifying count. If one calculates a starting resource income of 2 minerals per second, Feng Yi's income per second could now almost reach 10. With so many workers mining simultaneously, it was naturally justifiable for the income to be significant. With this snowball effect, as time went on, the economic gap between him and his opponent would only widen.

However, no matter how much money you have, it's worthless if you can't spend it. Feng Yi might have made money quickly, but he had yet to build many base structures, and a troop of enemy soldiers had already come knocking at his doorstep.

The frustration of having money with nowhere to spend it was indescribable. Feng Yi instantly lost his aspiration. What was he to do? His previous naive thinking had been perfect, and of course, utterly simplistic. He figured it wouldn't be too late to fight once he had saved enough money—after all, logistical support is the foundation. He envisioned an epic showdown after slowly growing to power. But he soon regretted his naivety; the computer opponents, not even waiting for him to develop halfway, came at him full force, ready for battle.

You might think that since the enemy doesn't have much money or many soldiers, they could easily be overwhelmed by sheer numbers of workers.

But those are soldiers. Even the weakest soldiers are still troops, and the smallest mosquito is still flesh. Feng Yi's workers might fend off one or two waves of attack, but what then? Take note, in such situations, the enemy would only intensify its attack, launching relentless harassments... The opponent might not even give you a chance to build a barracks. If they destroy your barracks during construction, you lose the spent resources entirely, while they create more soldiers to stifle your growth until you are utterly defeated.

Without hesitation, Feng Yi rallied to fight the enemy. His workers instantly transformed into militia, and two out of ten fell immediately, quickly being decimated. The defenceless workers were soon either dead or severely injured.

But getting beaten up was just for a moment; it wasn't a place to linger. Clearly unable to hold his ground, he swiftly directed a pair of workers to scatter in 12 different directions...

And you have to admit, Feng Yi's simultaneous control over the 12 separate units was quite skillful. The group, although seemingly on its last legs, actually managed to keep all 12 workers alive. The others, who did not escape with them, were used by Feng Yi to distract the computer.

The computer really had no way to handle these workers. Imagine your state of mind when you have to chase 12 targets with 12 units—screen after screen, you can't possibly click on them all within a few seconds. The Protoss workers ran with lightning speed; in the blink of an eye, all 12 scattered out of sight. The computer, still hesitant about which one to pursue, ended up just continuing its attack on Feng Yi's main base.

These workers may have run, but let's not forget the tidy sum of money Feng Yi had saved up—nearly ten thousand. That amount was enough for him to rebuild his home on new land. As the saying goes, a single spark can start a prairie fire. Although his forces were scant, one must remember the adage of spring grass reborn from the ashes of a wildfire. Such a tenacious spirit of resistance truly managed to stall the computer for a substantial period. With nine workers dead, the remaining three successfully set up three hidden bases in three separate forgotten corners.

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