The situation wasn't over. Sarah Kerrigan made contact with the local commander and the leader of the rebel forces at the frontlines of the main star in the Antiga Sector. She assassinated the Federal Army officers at the base, took control of it, and then installed a Psionic Emitter inside, attracting a vast swarm of the Beast Clan. This was an act of retaliation against Terrans, and it marked the birth of the Queen of Blades.
Of course, Feng Yi had only glanced through the legendary tales of the Queen of Blades. His main focus was on the unit types. Arguably, all Beast Clan units were controlled by the Queen of Blades, Sarah Kerrigan.
Compared to Terrans, the Beast Clan possessed an innate ability to reproduce, and their bodies were their sole means of attack. Millions of years of evolution had already endowed these beasts with the capability to survive in space—forget the Beast Clan, even water bears on Earth could survive for quite some time in the vacuum of space. Humans could do it too, but only for a very short time. Most people could last less than a minute, and yet, explosive decompression, like those depicted in pseudoscientific arguments, didn't happen in space.
So-called rich people rely on technology, and the "diao si" rely on mutation. If we're just talking about flesh and blood, the Beast Clan certainly can't compare to the Terrans, who use ranged weapons. However, the Beast Clan excels in its reproductive ability, and it's also cheaper to produce than Terrans. Often, the resources for one Terran soldier could produce two Beast Clan "dogs"—and apart from having less health and a shorter attack range, these "dogs" completely outperformed in movement, numbers, and attack frequency. This was still the case when Terrans were armed. In the end, if a Level 1 soldier got close enough for the Beast Clan to strike, they were likely done for.
As for the Beast Clan's Level 2 unit, the Hydralisk, it could spew highly corrosive acid from its body to attack from a distance. Their venom contained acidic spores and had splash damage. Level 2 Terran soldiers, the Firebats, naturally had shorter reach and would get sprayed before they could engage. If they took stimpacks at that time, they were likely to be already on the brink of death, which made tactical use crucial.
The Beast Clan's Level 3 and Level 4 units all evolved from the Hydralisk. They could either evolve into flying Mutalisks or burrowing Lurkers that could pierce through 2 centimeters of a new alloy with their spikes, giving them a frightening attack.
Beyond this, Mutalisks still had the potential to evolve one more time into Scourges, which had anti-ground capabilities, and Devourers, which had anti-air capabilities. What they evolved into depended on one's control. With Feng Yi's APM, he could certainly control multiple groups of soldiers at the same time, which meant he needed to allocate more of his advantageous resources to more meaningful areas.
The Protoss development path was somewhat similar to Terrans'. Level 1 Protoss soldiers, Zealots, were much more expensive and lacked ranged capabilities, but they had more health and better attack power than Level 1 Terran soldiers. These soldiers had almost no weaknesses apart from their lack of ranged abilities. Their one-on-one combat skills even surpassed other races' Level 2 soldiers. However, their high cost and slow production rate were a disadvantage.
Level 2 Protoss soldiers, Dragoons, had both ground and air attack capabilities. Apart from their ranged attack, Dragoons did not differ much in overall attributes from the Level 1 Zealots. Range was, of course, one of their main features. It is known that Dragoons alone, with their physical capabilities, could take on a wave of Level 1, 2, and even Level 3 soldiers from other races. With ranged capabilities, they were even stronger. Perhaps their attack speed wasn't the best, but the old saying "an inch longer, an inch stronger" holds a certain truth—the wisdom passed down by ancestors often had reason. Once Dragoons amassed in sufficient numbers, even faster attacking Level 1 Protoss soldiers found it difficult to close in. Usually, they were taken down before they could even engage.
Protoss Level 3 units were High Templars, and the term "Mage," a title born from early human myths, became popular in many games. Perhaps StarCraft was the pioneering work to feature this concept—though arguably from the same era. After all, earlier titles like Heroes of Might and Magic and Age of Empires had also garnered considerable attention. However, the unique magic of Protoss's Level 3 soldiers absolutely stood out.
They could unleash lightning—a single flash taking out an area! In fact, these units did not possess physical attack capabilities, but their Psionic Storms could instantly annihilate opponents out of nowhere. No matter how many came—one, ten, or a hundred—as long as the enemy was clustered together, they'd be destroyed by a single flash, an electric surge, setting the pace for mass execution. Indeed, in real-time strategy games, they were the AOE DPS profession.
Feng Yi looked on for quite some time and decided to start off using the Protoss to give it a try, although he was human, the distinctions were not so clear in the game. However, he still decided to carefully observe the operating habits and attributes of each type of troop, for after all, one must eat one bite at a time and speak sentence by sentence. Laying a good foundation signifies half the success. For the sake of grand plans of domination, Feng Yi resolved to finish reading all the remaining information on the troops.
Level 4 units, Dark Templar, also known as Heroes, wield an Ion Light Sword and are in a state of invisibility, with relatively low health but an attack power that is among the highest in the game. Yet, aside from the high attack power and invisible status, there isn't much utility, of course, invisibility itself is a major feature—if you don't use detectors, it is impossible to spot them.
Of course, this fourth type of unit is not the most distinctive; the most distinctive trait is that the Level 3 and Level 4 Protoss units can merge into one, requiring just two of the same unit type. Hey, don't mention it, but after Feng Yi took a closer look, he actually discovered some rather remarkable things. The Mage, originally using lightning, after merging, became a warrior who only uses close-range attacks.
Whereas the Level 4 unit of the Dark Templar could transform into a Mage after merging. Of course, becoming a Mage isn't really the key issue, the key is that this Mage has an ability to summon enemy soldiers and peasants, in other words, if you can summon enemy peasants, it signifies that you can not only create Protoss buildings but also have the potential to construct all enemy quantity technologies.
As everyone knows, in a real-time strategy game, peasants are the foundation of all wealth creation. To have troops, you need buildings, to have buildings, you need racial peasants. With peasants, you essentially have soldiers, which means you have everything. Thus, a seemingly inconsequential peasant is indeed the core asset of the game.
So, the Protoss peasant caught Feng Yi's eye at first glance.
However, the Protoss have their advantages, and the Beast Clan and Federal Army also have their own strengths. Apart from nuclear bombs, the Federal Army's spaceships can fire neutron missiles, which possess vastly superior power in space compared to those launched from terrestrial-like planets, playing a vital role in individual combat scenarios.
In addition, the Federal Army has anti-aircraft planes, anti-invisibility satellite devices, Bigfoot mechs, and missile vehicles, all of which are powerful equipment within the game that other races completely lack.
In this game, the development speed of humans may not be described as fast, neither the rapid building of the Protoss nor the frenzied reproduction of the Beast Clan is something the humans, with their lower reproductive capability, can catch up with. However, in the later stages of development, you'll find that the Federal Army appears almost invincible because their construction is so comprehensive. Not only can soldiers' bodies be healed, but bases and warships can also have their HP increased through repairs.
Nevertheless, Feng Yi still decided to try playing other races. This old-style game has relatively simple operations, where one can only control a single or a small number of troops at a time. Whether it's against opponents or himself, recognizing the real gap between him and those military advisors is why Feng Yi chose this game in the first place.
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