Wizard: I Have a Game Panel

Chapter 111: Wizard System Its Reliance on Civilization and Point Allocation


"If I want to run away by myself, it's actually not difficult. The words 'Spatial Mage' already explain everything," Lor mused, "Even other Fourth, Fifth, and Sixth-Ring Mages can escape. Maybe not all will escape, but half of them running away is possible."

Clearly, they could run, but in the previous life, there were few Mages who truly chose to escape.

Just because of those few who did escape, the number of mortals in the Wizard Plane decreased by one-fifth.

"Running away is easy, but what to do after running away?" Lor chuckled self-mockingly.

Without the Wizard Civilization as a foundation, the path beyond the Fourth-Ring for Wizards is impossible to walk.

Solo efforts cannot traverse the path of truth.

Not to mention the matter of apprentice Witchcraft Positions, just the excavation of the Space Rune alone cannot be done by him alone.

The rationale is the same as the Abyssal Energy Rune that provided great benefits this time.

He is not revealing the Space System now only because he has not yet established a firm foothold.

Once his strength reaches a certain level in the future, he will inevitably reveal what needs to be revealed.

This is also why many senior Mages, despite knowing that Lor's system is quite good and should have great development potential, have no intention of exploring it.

They're not in a hurry at all.

If Lor's path truly works, he will eventually be unable to resist revealing it himself.

If it doesn't work... there's nothing more to say, whether revealed or not, it makes no difference.

"I must not rush, absolutely cannot rush."

Lor took a deep breath, reined in his scattered thoughts, "As long as I don't waste time, I can definitely lead the Wizard Civilization to step out and develop to a point where it barely resists that large civilization's influence before it radiates over."

"If it really doesn't work out, moving the Wizard Plane in advance to escape is also an option."

Developing to a level that can confront that large civilization in a short time, even if players can truly descend, he doesn't have much confidence.

But to pry the Wizard Plane free and run away, he has some confidence.

Shaking his head to dismiss his worries about the future, Lor redirected his Spiritual Power into the Space Ring, focusing his attention on that pile of Magic Crystals.

[Detecting a large number of chargeable objects, would you like to charge them?]

"Charge 1.7 billion charge points."

[Charging successful.]

[Charge points: 170.2 million → 1.8702 billion]

Lor's gaze lifted, finally stopping at the microscope section, "Advance, max it out!"

[Sea of Consciousness Microscope (2.9+0.1 Ring) → Sea of Consciousness Microscope (3.9 Ring) (Limit Break Possible, No Fourth-Ring Witchcraft Position, Cannot Advance)]

[Charge points: 1.8702 billion → 1.8502 billion]

"Limit Break!"

[Sea of Consciousness Microscope (3.9 Ring) → Sea of Consciousness Microscope (3.9 Ring) (Limit Break +0.1 Ring) (Limit Break Possible, No Fourth-Ring Witchcraft Position, Cannot Advance)]

[Charge points: 1.8502 billion → 1.5213 billion]

Within the Sea of Consciousness, the Earth and Fire Elemental Energy roiled continuously, but Lor's attention was entirely elsewhere.

"Three hundred million..." Lor's mouth twitched at the panel showing the reduced charge points.

One Limit Break immediately caused him financial pain.

"Fine, three hundred million it is." Lor sighed, shifting his focus to other witchcraft.

"Advance, max it out!"

[Void Realm Witchcraft (3.5+0.4 Ring) → Void Realm Witchcraft (3.9+0.1 Ring) (Limit Break Possible, Cannot Advance)]

[Earth Vein Traveling Technique (3.0 Ring) → Earth Vein Traveling Technique (3.9 Ring) (Limit Break Possible, Cannot Advance)]

[Flying Technique: (2.9 Ring) → Flying Technique: (3.9 Ring) (Limit Break Possible, Cannot Advance)]

[Gravity Technique...]

[Charge points: 1.5213 billion → 1.4854 billion]

After the Void Realm Witchcraft reached 3.9 Ring, it automatically transformed into a 4.0 Ring witchcraft.

"Now comes the main event." Lor rubbed his hands excitedly, looking at the Great Meteor Technique and Void Realm Witchcraft's indication of Limit Break possible, "Break the limit for me!"

[Great Meteor Technique (3.9+0.2 Ring) → Great Meteor Technique (3.9+0.2 Ring) (Limit Break +0.1 Ring) (Limit Break Possible, Cannot Advance)]

[Charge points: 1.4854 billion → 1.1215 billion]

"Next... Limit Break the Void Realm Witchcraft." Lor mused.

Breaking the limit once for the Great Meteor Technique cost 360 million, a second time would need over 700 million, so he wasn't in a rush, given how challenging it is to break the defenses of those Fourth-Rank Demons.

[Void Realm Witchcraft (3.9+0.1 Ring) → Void Realm Witchcraft (3.9+0.1 Ring) (Limit Break +0.1 Ring) (Limit Break Possible, Cannot Advance)]

[Charge points: 1.1215 billion → 810.5 million]

He also only planned to Limit Break the Void Realm Witchcraft once, saving the remaining charge points for the Space Jumping Witchcraft.

After elevating all the needed witchcraft, Lor's Spiritual Power delved into the Sea of Consciousness, gazing upon the three fearsome witchcraft exuding Fourth-Ring pressure, two of which had Traits, a sense of achievement welled up in his heart.

"In terms of attack and defense, I've reached the Fourth-Ring level." Lor's mouth slightly curled, "Next, if I can just successfully fuse the Space Jumping Witchcraft, even Fourth-Rank Demons will struggle against me."

Defeating Fourth-Rank Demons would be difficult, but definitely not a problem to chase them for fun.

Tilting his spiritual focus, he glanced at the remaining witchcraft positions in the Sea of Consciousness.

"One Third-Ring witchcraft position left, six Second-Ring, and three First-Ring, enough," Lor thought.

To fuse the Space Jumping Witchcraft, the first need was a stable witchcraft model.

On this front, he would at least use one Third-Ring stable Earth Attribute Defense Witchcraft, and two Second-Ring stable Earth Attribute Defense Witchcraft for the fusion.

Besides these, he needed two simple First-Ring witchcraft to fuse with the foundational Void Space Rune and Spatial Positioning Rune.

All counted together, five witchcraft positions were needed.

"I'll reserve one First-Ring witchcraft position; next time I wish to fuse a Space Rune, I will have to use a Second-Ring witchcraft position," thought Lor as his scalp tingled slightly.

Mixing a First-Ring witchcraft with the Space Rune into a Third-Ring witchcraft was already challenging enough; a Second-Ring would escalate the difficulty tenfold.

"Fine, take it slow." Lor sighed inwardly, choosing not to dwell on the issue, and instead took out the Continent Communication Device, opening the "Nature" page to begin selecting the necessary fusion witchcraft.

Though the Continent Communication Device couldn't connect all the continents right now, the witchcraft models already uploaded on the "Nature" page were still purchasable.

He skipped over common Earth Defense Witchcraft, directly noting down the most stable Earth Defense Witchcraft, intending to compare them later.

After flipping for about an hour and a half, he finally picked out the one hundred thirty-five most stable Third-Ring Earth Defense Witchcraft of this era.

"Comparing the stability of Gloom Rock Witchcraft and Crystal Stack Witchcraft..." Lor compared one after another, extremely cautious.

After a full day of comparisons, he ultimately selected a 3.5 Ring Earth Defense Witchcraft named 'Earth Force Field.'

In terms of stability, this witchcraft was even on par with the Void Realm Witchcraft.

However, in defense strength, damage endurance limit, and other aspects, it was far inferior.

Yet these issues weren't important, as long as stability met the criteria, it was regarded by Lor as a qualified fusion material.

After spending 730,000 contribution points to purchase this witchcraft, Lor didn't hurry to start merging but continued selecting the needed First-Ring and Second-Ring witchcrafts.

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