Illuminaria [LitRPG Fantasy Healer Adventure]

Book 1 Appendixes


Character Sheet

Name: Joseph (Joe) Morris Race: Changeling Level: 13 Experience: 28,487 / 31,640 ATTRIBUTES · Strength: 6 · Vigor: 12 · Dexterity: 3 · Perception: 6 · Spirit: 15 Available Attribute Points Unspent: 2 RESOURCES · Health: 1,117 / 1,117 · Stamina: 2,041 / 2,041 · Mana: 4,308 / 4,308 CLASSES · Primary Class: Healer · Secondary Class: Baleful Warder · Tertiary Class: None SKILLS STRENGTH SKILLS: (6 / 6) · [Heavy Hand] (U) rank 14 · [Hunter's Pursuit] (C) rank 4 · [Savage Claws] (U) rank 3 · [Steadfast] (C) rank 10 VIGOR SKILLS: (11 / 12) · [Bonemail] (C) rank 7 · [Efferous Endurance] (U) rank 15 · [Healer's Ward] (U) rank 8 · [Deaden Flesh] (U) rank 10 · [Morphic Form] (U) rank 2 · [Stun Block] (U) rank 8 DEXTERITY SKILLS: (3 / 3) · [Simple Weapon Aptitude] (C) rank 20 · [Swift Strike] (C) rank 11 · [Whisperstep] (C) rank 13 PERCEPTION SKILLS: (6 / 6) · [Assess Wounds] (C) rank 19 · [Forceful Fist] (U) rank 10 · [Identify] (C) rank 26 · [Night Eyes] (C) rank 1 · [Tracker] (C) rank 0 SPIRIT SKILLS: (14 / 15) · [Crystal Mind] (C) rank 11 · [Curse Cleaver] (U) rank 2 · [Dispel Rot] (C) rank 4 · [Healer's Touch] (U) rank 25 · [Homefire] (U) rank 15 · [Mesmeric Command] (U) rank 0 · [Pack Master] (C) rank 2 · [Purge] (U) rank 10 · [Swap Stamina] (C) rank 6

AVAILABLE SKILL EVOLUTIONS: 1

TRAITS · [Anyone] (Racial) · [No one] (Racial) · [Sneaky] (Racial) · [Dual Cast] (Hereditary) · [Ideal Alias] (Hereditary) · [Iron Mind] (Hereditary) · [Keen Eye] (Hereditary) · [Beastmaster] (Achievement) · [Defy Death] (Achievement) · [Durable] (Achievement) · [Hobbler] (Achievement) · [Overachiever] (Achievement) · [Punching-Bag] (Achievement) · [Signature Skill] (Achievement) · [Spirited] (Achievement) · [Survivalist] (Achievement) · [Tactician] (Achievement) · [Thick Skinned] (Achievement) · [Undaunted] (Achievement) · [The Seal of Passing] (Prophetic)

Skills

SKILL ATTRIB R DESCRIPTION TYPE Assess Wounds PER C You are able to analyze and identify ailments and determine the relative health of those around you. Passive Ability. Calculation Bonemail VIG C For 20 minutes, infuse your armor with the essence of bone, increasing its resistance rating by 6% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina. | Range: Touch. Bone Coin Catcher PER C

This skill allows you to gather your rewards in close range and kinetically store them into a container on your person. If the items will not fit in the container, they will appear at your feet. Cost: Minor Stamina | Range: Close. [Coin Catcher] ➡️ [Helping Hand] ➡️ [Forceful Fist]

Force Crystal Mind SPI C Your spell penetration increases by 3% plus 2% for each skill rank you have with this skill, and you receive the {Focused} buff. Cost: Modest Mana. Crystal Curse Cleaver SPI U You can empower your melee attacks to inflict additional damage to cursed creatures or disrupt curse-based effects. Your attack damage and curse negation increases by 10% plus 2% for each skill rank you have with this skill. Cost: Minor Mana| Range: Touch. Disruption Deaden Flesh VIG U This curse causes localized numbness in a target within Close range. Your chance of bypassing the target's Physical Condition Resistance increases with each skill rank you have with this skill. Cost: Moderate Stamina. | Range: Close. Paralysis Dispel Rot SPI C Breaks down necrotic tissue in the immediate range. If putrefaction is too severe to be destroyed, the corruption is expelled from the immediate area. Cost: Medial Mana | Range: Immediate. Blood Efferous Endurance VIG U This skill boosts a beast's maximum and current Stamina by 10% plus .5% for each skill rank you have with this skill. Additionally, Stamina costs are reduced by 20% plus 1% for each skill rank you have with this skill. These effects last for 4 minutes per casting. You must be touching your target. If your target is not a Beast, these values are halved. Cost: Moderate Mana. Beast Forceful Fist PER U This skill will allow your manifested hand to retrieve items for you on command. There must be an unobstructed path between you and the item. Additionally, the fist can make physical attacks within Short range, inflicting moderate damage based on the rank of the skill. The hand can lift up to 25 pounds of material plus an additional 1.0 pounds for each skill rank you have with this skill. The hand is agile enough to make simple manipulations of objects or creatures. Cost: Moderate Mana. Force Healer's Touch SPI U Heal a target for 7 health plus 5 points of Health for each skill rank you have with this skill. Cost: Moderate Mana | Range: Touch. Life Healer's Ward VIG U When you cast a healing spell, you gain moderate damage resistance to all forms of Physical and Elemental damage for 10 seconds plus .25 seconds for each skill rank you have with this skill. Each use of healing resets the timer. Cost: Minor Stamina. | Range: Self. Defense Healing Touch SPI C Heal a target for 2 health plus 2 points of Health for each skill rank you have with this skill. Cost: Modest Mana | Range: Touch. [Healing Touch] ➡️ [Healer's Touch] Life Heavy Hand STR U The skill allows you a chance to block attacks or push a target away from you. Increases your Physical and Magical Deflection and your Shove proficiency by 20% plus 2% for each skill rank you have with this skill for 1 second. This skill is not applicable against non-tangible or area attacks. Cost: Moderate Stamina. Might Helping Hand PER C This skill allows you to manifest a spectral semi-transparent hand, equal in size to your own, within Short range of you. The hand can lift up to 10 pounds of material plus .5 pounds for each skill rank you have with this skill. It is agile enough to make simple manipulations of objects or creatures. You can command it to retrieve loot as per [Coin Catcher]. Cost: Modest Stamina | Range: Short. [Helping Hand] ➡️ [Forceful Fist] Force Homefire SPI U Create a spectral campfire. Any living being in Short range of the manifestation regains 2 points of Health for each skill rank you have with this skill every minute. The fire lasts for one hour. Undead creatures in this area will take damage instead of gaining health. The flames radiate a gentle aura of warmth and comfort, blocking unpleasant environmental conditions, such as harsh winds or rain. They will not burn their surroundings or living creatures. Cost: Modest Mana | Range: Short. Phoenix Hunter's Pursuit STR C This athletics-focused skill improves your ability to run, jump, climb, and swim by 5% plus 2% for each skill rank you have with this skill. You will be able to move through natural impediments, such as rocks, brambles, and underbrush, without being significantly slowed. Cost: Modest Stamina. Celerity Identify PER C This skill allows you to use your sight to assess creatures and objects to determine their designation and some general information. The more ranks you have with this skill, the more information you can glean. Additional ranks with [Identify] can pierce through the obfuscation that comes from level disparity or anti-assessment skills such as [Deception]. Passive | Range: Extreme. Calculation Mesmeric Command SPI U By overwhelming a target's mental resistance, you can force it to obey your commands. The target will not obey an obviously self-destructive order, but it can be compelled to perform actions that conflict with its own self-interests. Cost: Major Mana | Cooldown: Moderate | Range: Medium. Domination Morphic Form VIG U You can transform your physical form to become more bestial, temporarily altering your physical attributes, appearance and/or reasoning. For five minutes, you can adjust an attribute or combination of attributes by 15% plus 1% for each skill rank you have with this skill. Cost: Median Stamina. Transformation Night Eyes PER C Your eyes are far more sensitive to light than normal. You can see in areas of dim light as if it were bright light. Night Eyes will not improve your ability to see in complete darkness. Passive Beast Pack Master SPI C You will be able to dominate lupine creatures. Your ability to command, intimidate, and charm gains a 10% to overcome emotional resistance plus 2% for each skill rank you have with this skill. Canid creatures will be naturally drawn to follow you. Cost: Moderate Mana. | Range: Short. Pack Purge SPI U Remove minor afflictions from a target in close range. Minor afflictions include conditions such as {Blinded}, {Cowed}, {Dazed}, {Deafened}, {Frightened}, {Shaken}, or {Sickened}. Cost: Moderate Mana. | Range: Close. Cleansing Savage Claws STR U Your claws are natural weapons that you can use to make median slashing damage attacks with. To protect them in battle, they gain Median Physical Damage Resistance. Your claws will improve your ability to climb on surfaces where they can find purchase. Cost: Passive Minor Stamina Beast Simple Weapon Aptitude DEX C You are proficient with basic weapons, such as clubs, daggers, handaxes, and staves. Your damage and parry rates increase with each skill rank you have with this skill. Passive Expertise Steadfast STR C This skill increases your surefootedness, assisting you in traversing slick terrain such as mud or ice, as well as resisting {Knockdown} skills. Earth Strong Arm STR C The skill allows you a chance to block attacks. or push a target away from you. Increases your Physical Deflection and your Shove proficiency by 10% plus 1% for each skill rank you have with this skill for 1 second. Cost: Moderate Stamina. [Strong Arm] ➡️ [Heavy Hand] Might Stun Block VIG U This skill provides you with moderate mental resistance against {Paralysis], {Shock}, and {Stun} effects. The degree of resistance increases for each skill rank you have with this skill. Cost: Moderate Stamina. Mettle Swap Stamina SPI C Convert up to 10% of your Stamina points plus 1% for each skill rank you have with this skill into Mana. Cost: Variable Stamina. Awakening Swift Strike DEX C You can empower your melee attacks to inflict additional damage and improve their chance to break through defensive deflection techniques. Your attack damage and deflection penetration increases by 3% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina | Range: Touch. Inertia Tracker PER C Your sense of smell is enhanced. You will be able to track, target, and locate objects and creatures by scent alone. Beast Whisperstep DEX C This skill aids your ability to perform actions unobserved or unnoticed. Its primary focus is sneaking and hiding, but it will provide a minor enhancement to all secretive actions, such as sleight of hand. Cost: Minor Stamina Instinct

Traits

TRAIT DESCRIPTION TYPE Anyone You can gain exclusive traits from any race, ancestry, or order. Racial No one You are immune to assessment skills and highly resistant to divination magic. Racial Sneaky You have a moderate enhancement to stealth-based skills. Racial Dual Cast +1 to Spirit. +1 to Vigor. You can simultaneously invoke two instances of a skill. Resource costs and material requirements must be met for each instance. Once cast, the skills function independently from each other. Hereditary Ideal Alias The closer this alias is to your current pattern, the harder alterations are to detect. Cooldown: Medium Hereditary Iron Mind You have major mental resistance against Domination and Confusion effects. Hereditary Beastmaster Your animal companions will gain an attribute point each time you gain one. Achievement Defy Death When reduced to 0 health, individuals within one of your healing effects retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long. Note: This ability will trigger before [Punching Bag]. Achievement Durable Increase your health by 1 point for each point of Vigor per level. Achievement Hobbler Your successful empowered attacks reduce your target's movement speed by 15% for 10 seconds. Achievement Overachiever +10% to overcome magical resistances when fighting enemies with levels higher than your own. Achievement Punching-Bag When reduced to 0 health, you can retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long Achievement Signature Skill +25% chance to Advance [Coin Catcher]. Achievement Spirited +10% to mana recovery. (This used to be Vivacity, but it got a name change) Achievement Survivalist Healing spells on yourself provide 10% more health. Achievement Tactician You have increased your {Calculation} affinity. Achievement Thick Skinned You have minor Physical Damage Reduction. Achievement Undaunted You have Major Resistance against Fear effects. Achievement The Seal of Passing You have received the [Mark of Death]. Your destiny is bound to the aspect of Change. Prophetic

Items

ITEM DESCRIPTION TYPE AFFINITY Band of Beguilement By overwhelming a target's mental resistance, you can force it to obey your commands. The target will not obey an obviously self-destructive order, but it can be compelled to perform actions that conflict with its own self-interests. Cooldown: Long | Range: Medium. Wrist - Rare Domination [Basic Alchemy Belt] Minor defense. This belt enhances any alchemy-based skills by 15%. Additionally, items stored in the pouch or potion loops gain [Greater Glass Ward], which provides objects made of glass with maximum physical damage resistance. Lastly, you can use a mental command to have a potion in one of the loops teleport into your hand. You can specify if you wish the bottle to be opened during the transference. Waist - Uncommon Alchemy Bite Bark This potion will thicken your skin, giving it the toughness of tree bark. You will gain moderate resistance to {Piercing}, {Slashing}, and {Bleed} physical attacks for 1 minute. One use. {Fortitude} Consumable - Common Carapace [Cavalier's Seal] Your ability to resist {Knockdown} effects applies when mounted, and, if you are in Immediate range of your animal companion, they receive the benefit of any helpful buff you apply to yourself. Finger - Uncommon - Set - Grimwald's Legacy Leadership / Pact [Elixir of Brutal Bite] Your jaw will elongate and your teeth will grow and sharpen. You can use your bite as a natural weapon, inflicting major slashing damage for 10 minutes Consumable - Rare Beast [Flask of Primal Terror] Breaking the flask will release a cloud of toxic fear for 1 minute. Those effected will be {Horrified} for up to 10 minutes. Range: Medium. Consumable - Rare Fear [Grimwald's Legacy - Full Set bonus] Self-buffs are shared with your animal companion within Short range, elevate your {Leadership / Pact} affinity, and provide a median damage enhancement to your allies. Uncommon - Set - Grimwald's Legacy Leadership / Pact [Haybreaker] This weapon has a median damage enhancement and major augmentation to breaking objects and bones. Weapon - Rare Disruption [Healer's Satchel] A toolkit that replenishes its stock of basic healing staples. Items taken from the satchel and not used dissolve in a matter of minutes. Toolkit - Common Alchemy [Hex-Wrecker] If your target is afflicted by one of your Curse-based skills, you can detonate the affliction, inflicting scaling damage based on the severity of the hex and its remaining duration. This action removes the curse effect. Range: Close. Item: Ring - Epic Curse [Hide of the Night Hunter] This remnant of the Night Skinner retains many of its lycanthropic properties: • Self-Repair (Median), • Damage Resistance Physical (Median), • Vulnerability to Silver (Major), • Morphic: The hide can grow and shrink in size from 1x1 to 15x15 feet. It can alter its shape into forms ranging from a simple wall-hanging to complex clothing. • Predators Instincts: The hide retains its original hunger. Anything placed within its jaws will cause them to bite down, syphoning moderate damage into repairs and grappling the item until commanded to release. Soulbound - Epic Moon [Ichor of Lycanthropy] Induces a state of lycanthropy for up to 1 hour Consumable - Rare Curse [Leather Boots of Side Squeak] Minor defense. Can move the sound of your footfalls up to a close distance from your feet. Feet - Common Echo [Marshal's Treads] Median resistance to {Slow} effects and provides a modest damage enhancement to allies within Short range. Feet - Uncommon - Set - Grimwald's Legacy Leadership / Pact [Mending Strap] Repairs damage on items - 24 Charges Wrist, Waist - Common Alchemy [Nimble Spinner] When spun purposefully, the ring will add 2 points to your Dexterity for 1 minute. It can be used up to three times a day, recharging at midnight. Finger - Common Celerity [Pocketed Blue Gambeson] This padded armor provides minor defense to your upper body. Armor, Chest - Common Defense [Potion of Blood Rage] For 10 minutes: +2 Strength, -2 Spirit, Moderate Damage increase, Moderate Evasion reduction, Moderate Fear Resistance, {Unreasonable} Affliction Consumable - Rare Rage Staves Starter, Smouldering, Sapling, Sturdy, Thunderstruck Common — [Slow Stone] Imparts the {Paralyzed} condition to a target with close range of the thrown stone when the command word of 'Udaan' is uttered. The duration of the condition is dependent on its size. Larger creatures are paralyzed for less time. Rechargable Tool Earth [Talisman of the Medic] A medic needs to be able to slip through battle in order to heal comrades or to get a patient to safety. This talisman will store up your movement and use it to make medium-range teleportation steps. It will store a maximum of 100 feet of movement per point of Vigor you possess. An ally can be carried with you by expending twice the amount of stored movement per teleport. Distance Pool: 1200 ft / 1200 ft Tool, Soulbound - Uncommon Teleportation [Vanguard's Diadem] Median reduction to the impact of the {Pain} condition and increase your {Leadership / Pact} affinity. Head - Uncommon - Set - Grimwald's Legacy Leadership / Pact

Resistances

R

e

s

i

s

t

a

n

c

e

s

Physical

Mental

Spiritual

• Physical Damage

Minor

• Mental Damage

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• Spiritual Damage

* Crushing

• Mental Condition

* Profane

* Piercing

* Confusion

Major

* Sacred

* Slashing

* Domination

Major

• Spiritual Condition

• Phys. Condition

* Fear

Major

* Corruption

* Disease

* Stun

* Curse

* Fatigue

* Poison

• Magical Damage

• Magical Condition

Affinities

Base Affinities by Category

Elemental

Existential

Energetic

Esoteric

Enervative

Air

Beast

Force

Order

Chaos

Earth

Life

Light

Space

Death

Fire

Mind

Lightning

Soul

Shadow

Water

Wood

Sound

Time

Stasis

Affinity Levels

0

None

1

Trace

2

Minimal

3

Weak

4

Poor

5

Moderate

6

Favorable

7

Strong

8

Exceptional

9

Superior

10

Perfect

Joe's Affinities

AFFINITY

LEVEL

CATEGORY / BASE AFFINITIES

Earth

Superior (9)

Elemental

Beast

Strong (7)

Existential

Mind

Strong (7)

Existential

Force

Favorable (6)

Energetic

Life

Favorable (6)

Existential

Time

Favorable (6)

Esoteric

Shadow

Moderate (5)

Enervative

Water

Moderate (5)

Elemental

Wood

Moderate (5)

Existential

Soul

Poor (4)

Esoteric

Fire

Weak (3)

Elemental

Order

Weak (3)

Esoteric

Air

Minimal (2)

Elemental

— — — —

Might

Strong (7)

Beast

Force

Blood

Favorable (6)

Life

Water

Calculation

Favorable (6)

Mind

Order

Instinct

Favorable (6)

Beast

Mind

Mettle

Favorable (6)

Earth

Mind

Briar

Moderate (5)

Shadow

Wood

Defense

Moderate (5)

Earth

Order

Expertise

Moderate (5)

Mind

Time

Paralysis

Moderate (5)

Beast

Statis

Phoenix

Moderate (5)

Fire

Life

Cleansing

Poor (4)

Fire

Soul

Inertia

Weak (3)

Air

Time

Definitions

Ranges

Self

Internal

Touch

0m / yrds

Immediate

<1m / yrds

Close

<5m / yrds

Short

<10m / yrds

Medium

<20m / yrds

Long

<50m / yrds

Distant

<100m / yrds

Extreme

<1000m / yrds

Sight

<3 miles

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Denominations

GP value

Copper penny

100 th

Silver quins

10 th

Gold piece

1 gp

Platinum crown

10 gp

Elemental Coins

100 gp

· Undium drib

100 gp

· Ignium brat

100 gp

· Eurusium wist

100 gp

· Terrium chun

100 gp

Dragon Geld Coins

1,000 gp

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AFFECT SCALE

1

Minor

2

Modest

3

Moderate

4

Median

5

Major

6

Massive

7

Maximum

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RARITY

Common

Copper

Uncommon

Bronze

Rare

Silver

Epic

Gold

Legendary

Primite

Mythical

Geldic

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Fear

Slow

Flee

Shaken

Spooked

Cowering

Scared

Frightened

Panicked

Terrified

Horrified

Fatalistic

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Months

1

Snowglut

7

Highsun

2

Fasting

8

Dryrill

3

Windgrowl

9

Reaping

4

Blooming

10

Amberleaf

5

Greensweep

11

Coldrain

6

Seedsow

12

Barebranch

13

Highdrift

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