Day three of Death Space Dungeon's launch.
The forum discussions about the Death Space Dungeon are still heating up.
Watching players who obtained the dungeon key in the live streams has become a big interest for many players and even outside visitors.
During this time, many laughable and absurd events have occurred.
To better blend into the dungeon environment, players in the Death Space Built-in Dungeon put on various performances, typically portraying annoying emotional monsters, putting pressure on teammates.
During this time, nearly one-third of the players died in the first trial and ended their dungeon experience prematurely without gaining anything.
But as long as they can pass the first trial, they can earn sacrificial power yields of over ten thousand.
The Lord of Welfare really does provide benefits.
During this time, Strategy Guide Players compiled content from different live streams and wrote a Death Space Survival Guide, sparking a lot of discussions on the forum.
[Death Space Newbie Survival Guide: The Correct Way to Obtain Benefits.]
Poster: Outsider
Content:
Recently, the discussion about the Death Space Dungeon on the forum has been very heated, and I am also quite interested in the new dungeon.
Now, whenever I enter the Little Black Room, I watch the live stream videos and have watched many of the popular dungeon videos recorded by players.
I have now compiled the content of the Death Trial and written a guide post useful for players obtaining qualifications in the future.
Below is a detailed explanation of the strategy content:
1. When you enter, I suggest immediately crying. Emotional breakdowns are more characteristic of Bliss Players, and at least players who choose to do so haven't been forcibly kicked out by the Lord of Jile.
2. Your enemies are not just the main quests and various monsters in the scene, but also the Bliss Players teaming up with you. Beware of their backstabs; human nature really can become twisted in dire situations, and to survive, anything can happen; your kindness might be the reason you leave the dungeon early.
3. In mass panic events, 80% of those who jump out have ulterior motives (recently seen many cases where those who express their thoughts have hidden agendas).
4. Remember, your core goal is to complete the tasks. Don't foolishly test human nature; it can't withstand excessive probing and will lead to task failure.
5. Though you should be cautious of teammates, don't rush to hoard resources at the start; fairly distribute with teammates to build a good initial relationship. This way, in subsequent explorations, they are more likely to share critical resources with you, achieving mutual benefits (with teammates' help, you can better complete the main quest; mutual suspicion can lead to mission failure and everyone dying—have seen several cases).
6. While the main quest is important, don't ignore side quests. They often offer extra resources, tools, or key clues to help complete the main quest with less difficulty, and some even advance the main quest's progress. Most importantly, side quests can increase the settlement points.
7. Whenever you reach a new scene, don't rush to act; spend some time collecting surrounding information. Graffiti on walls and leftover diaries may hide clearance clues. This kind of dungeon clearly nurtures Bliss Players' exploration desire for the Monster World through the Lord of Welfare to prepare to collect hidden resources in the future.
8. Use all points for enhancement, don't leave any unused. The fact shows that points can only be taken out of Death Space if enhanced on oneself, as they are essentially entrusted to the Lord of Jile. Only after enhancement will they become yours. If uncertain on what to enhance, boost attributes.
9. The best route for Death Forest Dungeon is as follows…
...
Besides basic knowledge, the post also records a lot of hidden strategy information for dungeons.
To Bliss Players, the scenes in Death Trial are unfamiliar environments.
But to players, the Death Trial is just a built-in dungeon scene in Death Space, theoretically possible to be turned into game strategies.
For example, in the Death Forest Dungeon, players need to find the Light Spring.
Strategy Guide Players mapped a direct route according to videos recorded by players, saving a lot of searching time.
Done by pioneers, shortcuts taken by followers.
Previous strategies were all references and suggestions, like those on Star Vein Combination, but specifics still depend on the player.
But this time, the Death Space Dungeon's strategy provides the answers directly without other options.
Though answers don't necessarily mean success, sometimes teammates are the core factor in whether the main task is completed. Yet, it can save a lot of exploration time for later entrants in the dungeon.
The only downside is that the starting stage dungeon strategy is limited.
Only occupies less than one percent of the illusion woven by the Lord of Jile.
Expectedly, in the future, the players' identities in Death Space will shift as the strategy content gradually improves.
With detailed strategies in hand, to better complete the main quest, they'll go from being a crying emotional monster under pressure to stepping forward as Wisdom to help teammates better complete tasks.
After all, with the strategy in hand, there's no problem a glance at the strategy can't solve.
But the premise is that the dungeon scenes created by the Lord of Jile maintain the current quantity; otherwise, each update will turn a batch of players into pioneers for others.
This is the charm of strategies.
In the words of a comment: "What kind of strategy is this? This is a success path paved with the corpses of predecessors!"
Though the discussion about new dungeon content is fervent, it cannot hide an ongoing problem.
If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.