Monsters Are Coming

Chapter 197: Instance Lottery Acting Test (Part 2)


On this basis, he had another issue to resolve.

It wasn't difficult to open a transmission line connecting to the Death Space, but each time the transferred player had to be disguised, replacing the Bliss Players expected to be sent to the Death Space.

He needed to turn this setup into a mode that runs stably, interfacing with the Challenger System.

Afterward, no manual operation would be needed; just a transfer would allow entry into the Death Space, automatically replacing a recruited player.

Secondly, controlling the transmission volume was a problem.

A large-scale transmission could turn all Bliss Players cultivated by the Lord of Jile into his players.

That would be quite amusing.

For example, creating a Death Space Dungeon node in Imperial Tomb Village.

As long as the dungeon appears, players inevitably rush to sign up there in large numbers.

When the Lord of Welfare discovers this, he might faint from crying.

Imagine such a scene.

Someday, the Lord of Jile steps out of the Blissful Space, determined to flex his muscles and compete with the Strong Clans.

With a wave of his hand, countless beams of light descend behind him, summoning Bliss Players.

But results show that most or even all of these players are his players, the scene... too brutal.

But this wouldn't be a problem.

The issue is that when players die, they will ultimately return to the Space of Imperial Tomb Village.

Occasional player loss might not prompt the Lord of Jile to stop his plan, even if the reason remains unknown.

However, frequent occurrences would be a major problem.

The Lord of Jile's response would inevitably be: if the reason can't be found, then stop searching altogether and abolish the plan entirely.

Therefore, moderation is necessary when reaping benefits.

One must not exploit without control, nor affect the normal progression of the Death Space plan.

How to solve this problem made Qi Sheng contemplate deeply.

Opening a Space Transmission Array in Imperial Tomb Village could work, but the number of participants has to be limited.

The best method would clearly be to distribute limited qualifications to the most powerful top players.

They can generate more enhancement profits in the Death Space, and after each dungeon experience concludes and they return, he can extract significant taxes from them.

But this method has drawbacks.

For instance, letting the Old Army Group participate each time makes it easy for them, with their combat experience, to rank near the top.

The same goes for other top players.

If top players keep going missing, the Lord of Welfare might jump in anger.

Thus, the best method would integrate the proportion of top players with regular players, presenting the strength of the missing Bliss Players to the Lord of Jile randomly.

This way, it might be perceived as a structural issue of the Death Space, akin to the random losses previously seen in space tunnels, hinting at some undiscovered uncertainty.

While persistently losing top Bliss Players could arouse the Lord of Jile's suspicion due to his vigilance.

Even a random approach could also arouse suspicion in the Lord of Jile.

However, the random approach at least wouldn't destabilize the core of the Death Space.

As long as the core issue remains faultless, the Lord of Jile will continue to drive the Death Space plan forward.

After much deliberation, Qi Sheng decided to distribute the qualifications via a lottery method to increase randomness.

Allowing both qualified players and regular players to draw Death Space qualifications by luck.

As for the number distributed, he decided to set it temporarily at 100 slots per day.

This number of infiltrated players is entirely within the tolerable range of the Death Space plan.

Though the 100 qualifications seem like a drop in the bucket considering the current player total.

But this is still just the fourth round of testing for the "Bliss Players Corps."

The scale hasn't been ramped up yet.

Once the Lord of Jile expands recruitment and constructs more Death Spaces, he would simultaneously increase the number of Death Space Dungeon qualifications distributed.

The exact number distributed would comply with the Lord of Jile's plan.

Having the idea, Qi Sheng immediately began drafting a detailed implementation plan.

He designated Yan Ming, who possessed Space Rules, and the Superdimension, who could detach player abilities, to develop the settings for this aspect.

At 3 PM that same day, a Challenger Tip sounded in players' minds throughout the channel:

[Challenger Tips (All Channels): A new functional building in the space of Imperial Tomb Village: Dungeon Transmission Zone.]

Dungeon Transmission Zone introduction: Players can go to specific dungeon scenes via the Dungeon Transmission Zone.

This time's open dungeon: Death Space.

Death Space introduction: An illusion dungeon constructed by the Lord of Jile, where the time flow differs from the outside world. Players participate as Bliss Players in the tasks issued by the Lord of Jile, earning Jile Points upon completing in-dungeon illusion tasks. Jile Points can be used to enhance abilities like physical fitness, increasing the probability of completing next round's in-dungeon tasks. Upon the dungeon's end, players are sent back to Imperial Tomb Village into Resurrection Cooldown, with earned points and enhancements returned to players as sacrificial power.

Dungeon Tip 1: Upon entering the Death Space Dungeon, enhancements such as Star Vein, Body Refining, cannot be used within Death Space. Participation in the Death Trial relies on normal attribute values, with enhancements permitted only at the Strengthening Tablet using Jile Points.

Dungeon Tip 2: The current open dungeon is in its testing phase, with 100 Death Space Dungeon qualifications distributed daily. Players can draw from the feature panel's newly added "Dungeon Qualification (non-tradable)." Qualifications reset every day between 0:00 and 1:00. Players can register within this period, with the qualification list confirmed at 1 AM, where all selected players receive a dungeon key.

Dungeon Tip 3: If players die during the first round of tasks in the Death Space Dungeon, no rewards will be granted. Rewards are issued based on task completion, battle performance, teamwork, and other dimensions.

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