Monsters Are Coming

Chapter 190: Beginner's First Steps New Scene Exploration_3


After being toppled once more, a soft brush furrowed back and forth on his head, followed by a straw attached to the top of his head.

Tu Bai felt as though his soul was about to be extracted. When the captain pulled him away, he discovered that all the hair on the top of his head had been sucked away.

Leaving a gleaming bald head polished to a shine.

Tu Bai's miserable appearance prompted his teammates to burst into laughter.

And Tu Bai's future plan of "slashing through all corners" in Monster World was shattered by the vacuum robot.

Faced with such predicament, Tu Bai, with a fierce determination in his heart, got up and continued to attack.

The vacuum robot's attack modes are divided into four types.

First is the sweeping attack of two metal rods, which seemed to be the robot's arms used for moving heavy objects.

Next is the strong suction from the straw, clearly used for vacuuming and absorbing garbage.

The third attack mode is the high-speed spinning brush, causing little harm but highly insulting.

The last attack mode sprays a chemical substance, seemingly used for dissolving stubborn stains, and this is also the attack mode with the highest damage.

Gradually understanding the vacuum robot's attack modes, Tu Bai seized the opportunity and his battle axe finally successfully hit the vacuum robot.

Leaving a breach on its silver-white shell, but he was once again knocked down by the vacuum robot, with its brush washing his face.

Despite the arduous battle process, Tu Bai already felt the joy brought by the realistic game.

During this time, teammates' lively discussions were like tackling a boss; the initial sense of strangeness with the new teammates quickly faded.

After ten minutes of efforts, the vacuum robot, whose arms were knocked off, finally couldn't support itself, and the lights flashing on its surface flickered rapidly before going out and remaining motionless.

Suddenly, the core inside the robot was decomposed by an invisible force, and the gaming prompt echoed in the minds of Tu Bai and his teammates.

The remaining wreckage of the robot was sacrificed to Brother Di Zhao, and the sacrificial power obtained was equally shared among the team members.

In comparison to monster life forms.

The evolution points given by the vacuum robot were few, far less than Level 2 monsters at the Colorful Mist Coast, but the sacrificial power reward after being killed was quite abundant.

Sitting on the ground, Tu Bai gulped for air, subconsciously touching his bald head, eliciting laughter from his teammates.

"Phew, close combat is just too difficult, I'm kind of regretting it."

Next to him, the sweating captain nodded with a smile:

"I realized this problem before entering the game. Only players with faith can persist in close combat. The close combat in this game is completely different from other games. The high ratio of magic systems isn't without reason, but I still chose close combat because I have faith."

What the captain said was precisely what Tu Bai was thinking.

Watching and playing are completely different things.

The perfect sensory feedback makes the experience of close combat especially thrilling.

Facing the sweeping attack of the vacuum robot, before it hit him, he instinctively bared his teeth, preemptively sensing the pain, and his body would instinctively dodge.

This intense sense of immersion is absent in other games.

Moreover, the muscle soreness and even muscle strain during battle are all real.

In contrast, the importance of the HP bar is not as high as imagined.

This is fundamentally different from traditional games.

In other games, players rely on the HP bar's visual status to perceive their own condition.

As the HP bar gradually decreases, players can perceive their impending danger, necessitating measures like taking medicine or avoiding attacks.

During battles, players need to maintain a high focus on the changes in HP bar values; the slender bar is the sole indicator of the character's survival.

But in Monster World, the HP bar is more like an optional setting, merely a statistic of the body's comprehensive state.

Fatigue, pain, and other factors all become indicators affecting combat strength, with no difference from reality.

For example, when the HP bar is healthy, muscle strain from excessive force drastically reduces combat strength.

As forum Strategy Guide Players say, in intense battles, the state is the most important core indicator; the HP bar doesn't even need to be looked at. Veteran players can determine through their body's status changes whether their health is low.

Therefore, the HP bar is merely a vague statistic of the body's state, far less direct than real sensory feedback.

This is the most brutal aspect of Monster World yet also its most thrilling feature.

It brings an unmatched sense of immersion not found in other games.

Thus, it's easy to understand why the game's ranged output factions far exceed melee factions.

This phenomenon can be summed up in two words: fear of pain.

From a technical perspective, close combat players' skills requirements far surpass magic system players.

Precision in positioning and dodging, control of attack rhythms, environment observation, distance control… In the ever-changing battles, the time for melee players to react is very short, requiring constant high concentration.

The current most recognized strongest technical school, the "assassin stream" is precisely the representative of technical stream players.

Most importantly, close combat is the scapegoat for team wipes.

Getting beaten, taking the blame, costing money on potions, high pressure... It's no wonder there's a saying on forums: even dogs wouldn't play close combat.

You charge ahead to start a fight; if you die unexpectedly, teammates will say: "What are you sacrificing?"

You hesitate for a moment, and teammates say, "Why are you scared?"

To advance or retreat, it's the everyday portrayal of melee players.

"Captain, why do you play the stone statue stream?" Tu Bai asked curiously, panting heavily as he looked at the captain.

"In other games I've played close combat too. After watching many Monster World live streams, I feel that close combat is the true warrior!"

"They use their flesh and blood to build a defense line for teammates, embodying what it means to step into Hell for others… Though, being blamed is the norm, excellent performance makes you the brightest presence in the arena. Seeing Divine King's command feels strongest, after all, without the sacrifices of close combat, how would there be comfort for the rear?"

"I love the feeling of being at the team's core."

Upon hearing this, Tu Bai gave a thumbs-up:

"Captain, your words gave me the motivation to continue."

"Hmm, try to hold on. If you feel really unadaptable, you can switch to support or the magic system. Our team has just been formed, and we're lacking in everything. Whatever faction you want to switch to, we're supportive."

After chatting for a while and recovering physical strength, Tu Bai and his teammates got up and ventured forward.

Along the way, surrounding rookie players' figures were everywhere, filled with fun during the expansion phase when the scene was just opened.

Facing robot enemies with low hunting levels, the rookie players around exhibited a boss-pushing atmosphere. Amid continual exclamations, the cheers of successfully killing robots mixed in, creating a lively atmosphere akin to a grand carnival party.

This feeling can only be described with one word: awesome!

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