Monsters Are Coming

Chapter 178: Death Game Mine Test


Bliss players are leaving the game in large numbers, marking the end of the endless tide of Bliss players.

Just as the players were about to attack the Life Cocoon, the figure of Evil Language appeared from the void, with a cold gaze sweeping over the players arriving in droves.

On its forehead appeared the Jile Spirit Pattern.

Starting from itself, circles of almost invisible Spiritual Ripples rapidly spread out, making the surrounding space resemble a lake hit by a huge stone, causing layer upon layer of distorted waves and the air to shriek sharply under pressure.

Snowflakes danced wildly in the fierce wind.

Under the sweep of the mental shockwave, everything trembled, shattered, and disappeared before this overwhelming power.

Large groups of players were decomposed into powder and dispersed by the Spirit Storm, merged into the swirling snowflakes flying to the distance, eventually turning into black mist and dissipating.

Facing the invincible Evil Language, players were even too lazy to attempt an attack, as struggling against absolute power seemed utterly meaningless.

After the players at the front died massively, those at the rear also retreated and withdrew.

In the regional voice channel, players couldn't help cursing that the Jile Clan couldn't handle fair play, complaining about promised battles between official and pirate versions suddenly ramping up in difficulty.

It was the same last time; players could still happily kill Fallen in the Jile Palace scene.

Then suddenly the difficulty soared.

And it was also this henchman of the Lord of Welfare named Evil Language who showed up.

Bullying the weak with strong power, disgraceful!

...

Blissful Space, Transmission Altar.

The Lord of Jile looked at the groups of consciousness continually returning to the Hometown World through the space tunnel.

These were Bliss players choosing to log out.

Only the second round of testing, yet already a large number of players are leaving the game, not just merely logging out.

It wasn't that it felt sorry for the expenditure on resources and energy in this round of tests.

Building a perfect army system is bound to require a large investment of resources and energy, and this expenditure seems very purposeful and necessary to it.

It believes that even Black Tide and the Insect Race probably invested huge amounts of resources meaninglessly before constructing their army systems years ago.

Thus, performance during testing is crucial, while resource consumption is less important.

The initial performance of Bliss players surprised it greatly.

One assault after another, unafraid of death, indeed giving it the feeling of a force nearly of natural disaster-level momentum.

Even if individually weak, in momentum they are not inferior to the Player Clan.

But the problem is, the mindset of Bliss players is not consistently high, but rather a declining curve.

With increasing members of the Player Clan in confrontation, its Bliss players experienced a defense break.

Facing truly fearless Player Clan warriors, Bliss players completely lost in terms of mindset.

The advancement of the plan faced difficulties.

Bliss players were originally ordinary beings of the Hometown World, so their inability to adapt to high-intensity warfare was understandable.

But this time, the main reason for their mental breakdown came from the lack of positive feedback in the game.

This includes losing Strength after enhancement due to death, failing to provide continuous growth optimization feedback.

It fully understands the feelings of Bliss players.

Putting itself in their shoes, if its strength obtained through cultivation over endless years suddenly vanished entirely, it would surely produce strong feelings of loss.

And Bliss players constantly face this sense of loss.

Each death brings negative emotional feedback.

How to solve this problem, the Lord of Jile fell into contemplation.

The core of negative feedback comes from death, seemingly solvable by providing more Power of Extreme Joy.

For example, if Bliss players' strength grows to the Xuanming Realm, upon death it can inject Power of Extreme Joy to reach the Xuanming Realm, achieving seemingly undamaged positive feedback from death.

But the problem is that doing so would result in increasingly consuming resources.

Eventually, it would face the predicament of insufficient inventory resources.

Amidst swirling thoughts, three solutions emerged in the Lord of Jile's mind.

The first solution was to recruit specific players from the Hometown World.

Through this round of testing, it discovered a group of players in the Hometown World who are very passionate about challenging strong enemies of high difficulty and even enjoy the process.

Even if the mentality of the vast majority of players collapsed, these players continued to fight through resurrection.

Yet how many such players exist in the Hometown World is temporarily unknown, and if their number is scarce, then this plan is meaningless.

The goal of forming the Jile Army is to prepare for World-level battlefields, requiring a sufficient number of combat units.

Regarding elite cultivation, it is a path already taken, now manifesting in the existing elite mode of the Jile Clan.

Facts have proven that a fully elite cultivation path is not feasible.

During the development of the force, each death of an Evil Spirit Warrior is a huge loss for it.

Secondly.

Henceforth, occupying each node means obtaining resources of continuous output by guarding the node territory, relying solely on one or multiple strong individuals makes it difficult to cover all areas, when strong individuals leave or face containment by strong enemies, territory risks being invaded.

Thus, the best warfare framework is similar to the Black Tide, constructing a node army centered on Evil Spirit Warriors.

In the future, wanting to compete with World-level Strong Clans takes vast reserve resource supplies, with node defense being crucial.

After pondering, the Lord of Jile ultimately decided to abandon this solution.

The second solution was forced recruitment in the Hometown World.

During this test, there were cases of player deaths, and three players experienced consciousness transfer encountering spatial turbulence resulting in death.

It can be anticipated that once discovered by the beings of the Hometown World, it will surely trigger much discussion.

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