But before this, he needs to craft a Consciousness Guiding Device.
The Power of Extreme Joy was consumed intensely during this period, as a Consciousness Guiding Crystal Stone appeared floating above the altar.
Millions, tens of millions, billions, tens of billions, hundreds of billions... a few days later, the consciousness guiding crystal was crafted.
(PS: Previously mentioned the Lord of Jile's reserve resources reached 130 billion of sacrificial power, but that's the converted value. The numerical value of the Power of Extreme Joy would be higher.)
After multiple tests, it has proven feasible.
Although consciousness guided annihilation still occurs, the error rate is very low, completely suitable for use.
At this point, he rose and decided to head back to the Hometown World to continue his subsequent plans.
...
A few days later, a news report in the Jile World sparked heated discussions.
[Black Iron Company has officially launched its latest developed VR game, Game Name: Monster World Endless Adventure.]
The news detailed the setting and background of the game.
It particularly highlighted the game's perfect realism and grand world background, stating that this game will be available for free to players worldwide.
The appearance of this news has made "adventurers (players)" around the world full of anticipation for the game being released by Black Iron Game Company.
However, skeptical voices also emerged.
Many players expressed that there's no possibility for VR games to achieve 100% realism at the hardware level. This is just an exaggerated description from Black Iron Game Company promoting the new game.
The Lord of Jile didn't care about this series of doubts.
He couldn't be bothered with whether the hardware or software supports it. In this world, whoever dares to block his plan, the Evil Language will step in and execute them.
This world doesn't need too many smart people.
Especially the nitpickers!
What he wants is crazy warriors like the Player Clan, unafraid of death.
That evening, the Lord of Jile arrived at the game promotion site.
As he just entered the venue, he heard a voice on the broadcast introducing the game content.
"Welcome to 'Monster World: Endless Adventure', a super virtual reality game where you can immerse yourself in a realistic scene."
"Entering the game, you'll find yourself in a dangerous Monster World, with dense, dark forests and giant ancient trees covering the sky... The game has a rich diversity of mission systems...."
After touring for a while, the Lord of Jile spiritually connected to the Evil Language, demanding the first round of internal testing to commence quickly.
The Evil Language's understanding of 'fast' had only one concept – immediately, right away.
So, not long after the new game was released, Black Iron Company held a second press conference, indicating that ten game beta test qualifications would be distributed externally that night.
...
That night, ten "adventurers (players)" entered the game via consciousness transfer.
However, the consumption for transferring the ten players made the Lord of Jile feel the pinch.
He feels a stable space tunnel connecting to a Small World needs to be crafted once the game officially opens, to reduce transmission losses.
As for constructing a space channel without transmission consumption, it's utterly impossible.
Building a space channel is essentially the process of tearing space, even a stable space tunnel will be worn by the self-repairing produced during the world's operation, requiring continuous investment of the Power of Extreme Joy for maintenance.
To create a lossless space tunnel, one must completely change the space structure, which perhaps only the Space Department God among the Four Gods of Monster World could achieve.
Once seen from afar, unforgettable to this day.
Thinking of the Four Gods of Monster World, who confronted the Black Tide Demon God, the shadows buried deep within his heart welled up again.
Suppressing the emotions in his heart, he cast his gaze upon the ten players in the consciousness transit station.
The process of consciousness transmission was relatively slow, which is a part where improvement is needed; it took fifteen minutes to transport the ten internal test players to the transfer station.
The ten players logging into the game were bewildered.
Fifteen minutes passed, and their vision was still dark, with not even a logout function.
The silent darkness induced intense fear in them, wanting to exit the game, yet there was no option to do so.
Attempts to call for an exit were met with silence, as if they feared they might be brain dead.
Just then, the Evil Language's voice resonated in their minds:
[Welcome to the game, begin role selection. The available roles are: Insect Race, Evil Spirit, please choose.]
Before their eyes were complete darkness, their minds went blank.
"So much for virtual reality games, why don't you pop up the role selection interface, what can I choose in this pitch darkness."
A player grumbled on the spot.
[Please select a game role.]
The prompt resurfaced, the Evil Language's voice tinged with a hint of menace, showing signs of impatience.
The ten players cursed silently, and, eager to escape the dark environment, promptly made their role choices.
Among them, four players chose the Insect Race, their consciousness dispatched to the Jile Mainbrain of the Frosty Winter Snowfield.
Six players selected Evil Spirit, their consciousness transferred to the Jile Tower of the Frosty Winter Snowfield.
As for background introductions, game explanations, store functionalities, etc., the Lord of Jile had set nothing up.
The internal test phase was merely to test the feasibility of consciousness induction mode; these ten players' experience was entirely out of consideration.
If any of them dared to claim the game wasn't good upon exit, kill them all.
The Power of Extreme Joy then constructed their bodies, bestowing the first batch of players with special treatment, allowing them to enter the game with an initial strength at Hunting Level 30.
What appeared before their eyes was a snowy, blizzard-filled scene, with the realism in front of them leaving them in disbelief.
Then the Evil Language's voice rang out once more:
"Main quest initiated: Kill Player Clan warriors (0/10)."
After the task prompt appeared, there was similarly no task panel, nor a way to check the progress of the task.
The excessive freedom left the players' minds blank once again.
Nevertheless, they headed towards the battlefield ahead where the battle with the Player Clan raged on, following the main quest's requirements.
The 30 Hunting Level was noticeably higher than many novice players.
Upon entering the battlefield, they experienced a series of adaptation issues with their enhanced bodies, yet their combat prowess exceeded other Jile Evil Spirits by more than a tier.
As for finding players, it was relatively easy, as the word "player" was enlarged above each player's head.
In no time, these ten players completed the kill mission.
However, there was no reward, just the simple cue: "Task completed."
The ten players, initially hoping to continue experiencing game content, were forcibly drawn out by the Evil Language, returning to the Hometown World after fifteen minutes of darkness.
From the preliminary test, the behavior of the creatures from the Hometown World made the Lord of Jile extremely satisfied.
Although there were many aspects of the induction plan that needed improvement, the plan proved feasible.
He also gave this type of warrior a new name.
The name "Jile Black Tide" comes from Black Tide.
The name "Jile Insect Tide" comes from the Insect Race.
And the warriors created by the induction plan, their initial inspiration came from the fearless Player Clan.
So these warriors will be called: Bliss Players.
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