Primordial Altar.
In Qi Sheng's mind, the profit data feedback from the guidance emerged.
After the Evil Moon Domain in the dense forest of the Colorful Mist Coast was contained, recent sacrificial power profits have sharply declined, to about half of what they were during the Evil Moon War.
At that time, Earth Thought Evil Spirits were feeding resources, and besides the final battle before the territory's containment, players could enjoy harvesting various types of fragile Evil Spirits within the Evil Moon Domain.
But upon reaching his own territory, Earth Thought Evil Spirits advanced into the Earth Thought Bully in the eyes of players.
The masterful counterattack tactics played out.
As forum player Dark Night Will Come said: A team struggles half a day, seeing an Evil Spirit near death about to be defeated, only for a sudden counterattack, full health resurrection.
This tactic made players deeply resentful, especially the Independent Teams, which they saw as a nightmare.
The process of fighting the Black Tide was nerve-wracking throughout, and had to be equipped with supports possessing Binding Soul to restrict.
Otherwise, a successful counterattack could disgust players for an entire day.
Catastrophe and Plague, in the players' eyes, are the most shameless two systems of Evil Spirit series units.
What makes players feel the worst is that the Earth Thought Bully's tactics are highly targeted.
In the eastern horizontal expansion, Earth Thought Bully laid out a large number of Catastrophe series soldiers and Plague series soldiers on both sides of the battle lines, like two rows of guards, protecting the offensive units in the center area.
These two defense barriers were also called "city walls" or "green belts" by forum players, making it impossible for players to enjoy harvesting Evil Spirits as in the Evil Moon Domain.
The specific combat plan of Earth Thought Evil Spirits is the central main force advancing horizontally, with Catastrophe series soldiers and Plague series soldiers on both sides following the central main force to build defensive barriers.
As the central main force advances a step, Catastrophe series soldiers follow one step forward, called the players' firewall.
And the main direction of players' action also began to diverge after the Earth Thought Bully returned to the Emperor Tomb Mountain Range.
Mainly divided into four directions for battle.
The vast majority of newcomers returned to the Frost Winter Snow Region, beginning a chicken pecking with Jile Purple Tide and Jile Insect Tide.
Players provided battle training, and recently the development of the two main groups of factions of the Lord of Jile has also progressed rapidly.
The scheme for Jile Warriors to control the Jile Insect Tide and Jile Purple Tide was constantly modified during this period, achieving breakthrough development in control, shifting from continuous switching of one-way control to linked control, issuing one command for a group of Purple Tide Soldiers to act in sync.
But compared to the authentic Black Tide and Insect Tide, which can precisely control multiple functions simultaneously, there is still no comparison.
Players improved themselves through the Purple Tide, while the Lord of Jile also took the Frost Winter Snowfield as a training ground, subsidizing the war and technical development of the snowfield region through profits from the Jile Palace.
In comparison to the fast-growing Earth Thought Evil Spirits, with terrifying battlefield dominance, the Welfare Lord, who works hard but always performs poorly, firmly occupies the first place in the forum's villain praise list.
This character, who is lame yet hardworking, is seen by players as filled with personality charm.
This is also the origin of the nickname "Welfare Lord."
And the Earth Thought Bully, who is also hardworking but constantly produces disgusting tactics, falls far behind.
Being hardworking is one thing, but when the performance truly improves, players are not pleased.
In contrast, the Welfare Lord truly gives benefits.
The second batch of players is mostly composed of teams and small groups, focusing on Shuyan Domain arena.
Being the Outer Heaven Demons described in Shuyan stories, it defines players as chaotic evil.
Often disrupting the normal operation of the world, seducing cultivators to fall into the Abyss.
The entire story framework is divided into three forces, where the Shuyan-controlled warriors are the protagonists opposing the Upper Realm in the story, Ascension Clan is the undisputed heavenly realm villains, and players, ignoring heroes and villains, will strike as demons whenever they seize the opportunity from outer space.
This part, known as Outer Heaven Demons player group, has very unstable returns.
Occasionally able to kill a dying Ascension Clan warrior for a big gain, occasionally able to obtain a custom Shuyan Warrior through controlling Life Soul, but it could also result in no profits at all.
The third batch of players is also in the Colorful Mist Coast Region.
Every day, like clocking in for work, at dawn, they wait at the coast for the bus to go to work.
Just as first light appears, the Ancient God Race's bus comes to pick people up.
Players at the shore are eagerly waiting, enthusiastically signing up, and selected ones can go to Ancient God Arena to start a joyful journey of clearing zones.
Basically, players sent to Ancient God Arena, as long as luck is not too bad, can earn pretty good returns.
The highest record at this stage has reached 5 wins.
This part of players keen on arenas is also the group with the best combat skills in the entire Player Corps.
They even applied for a sub-forum on the forum, discussing daily how various Star Vein combinations enhance combat power and honing battle techniques. Duel videos are updated daily in the sub-forum, with many players participating in reviews and giving correction suggestions.
They are like players in competitive games who only love playing ranked matches.
There are real-time updates of rank screenshots in the forum social circle.
Players with 1 win are called Bronze Players.
Players with 2 wins are called Silver Players.
Players with 3 wins are called Gold Players.
Players with 4 wins are called Diamond Players.
The current highest record 5 wins players are titled Kings.
With a clear hierarchy of winning milestones, the clearance screenshots are posted on players' personal information homepage, making it easy to distinguish strength levels.
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