Magic School Loop

Life 1: Character Profile


Life 1!

Name: Joshua "Edgeshot" Samuelson

Rank: Neophyte

Gender: Male | Age: 17

Magic: Reinforcement(Common) | Talent: D-Tier | Badge: Copper

Titles: Folk-Hero of the Downtrodden(+1 social rolls with Iron/Copper students), Ballroom Bard(+1 dancing rolls),

Pic:

Stats

Body: 6 | Health: 15/15

Mind: 5 | Stress: 10/10

Spirit: 4 | Mana: 9/9

Racial Trait: Limit Break(Hit ⅓ Health and can cause Twice(2x) Damage rolls!)

Powers: Astrokinesis

Spells: Raw Reinforcement(+1 to rolls, -1 Mana), Bullet Time,

Skills: Arcane Gunsmithing 1(+1 to crafting firearms), Arcane Physics(Ballistics) II(+2 to trajectory hitting), Guncasting 1(+1 to spell fired from gun), Magical Marksmanship(+1 to accuracy when firing firearms)

Cultivation Method: Path of Ruined Thrones

Magic Items:

Superer: Harlequin's Mask(Take the form of anyone you touch, and mimic their spells)

Greater: Bottomless Pouch(stores 99 items),

Lesser: True Aim Talisman(-1 Dodge for foe), Gusto Gloves(+2 Health), Runebreaker Choke(+1 Damage to personally crafted ammo), Nail Hammer(+1 to rune-engraving), Blackfume Satchel(stores 3 sets of ammo), Ashwaste Bracers(+2 to Magic training rolls),

Magic Consumables: training aids(9x body, mind, spirit)

Magic Buffs:

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Dorm: Redhook Linehouse(Copper)

School Club: The LIBRARIANS(B-Rank)

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Secret Society: Union of the Oppressed(D-Rank)

Faction: Basement Court(F-Rank)

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Quests:

1 - Old Rust Bucket!

2 - Save/Lead the Downtrodden

Classes

Year 1

Semester 1

Class 1: Guncaster Fundamentals- This foundational course teaches aspiring magic gun users the delicate and powerful art of channeling magical energy through firearms. Students learn to transform ordinary bullets into conduits of kinetic and elemental power, enabling their shots to strike with amplified force or supernatural effects.

Class 2: Arcane Gunsmithing- Arcane Gunsmithing is the essential course for anyone serious about building, modifying, and maintaining magical firearms. Students learn to blend mechanical engineering with enchantment theory, forging firearms that are more than tools — they're arcane extensions of the wielder's will.

Class 3: Magical Ballistics - This class dives into the core components that make magical firearms deadly and reliable: the properties of gunpowder, the design and crafting of enchanted cartridges, and the physics of projectile motion infused with magic. Students will learn the chemistry and arcane theory behind alchemical powders, bullet materials, and cartridge construction to maximize damage, efficiency, and utility.

Semester 2

Background

World: Earth – The Refuge of the Free

Joshua hails from a divergent Earth where the United States never outgrew its frontier roots. Even as technology advanced, the Wild West ethos endured — a land of lawless plains, dusty duels, and high-tech revolvers. It's a world where steam trains run at bullet speed, and the sheriff's badge carries the weight of legend. Outlaws ride hover-horses, and every man carries steel at his hip — or plasma for the fancy.

Race: Human – Folk Hero "To leave your mark on history, you must shatter the limits of man."

Racial Trait: Limit Break

Humans from Joshua's Earth are built different. Through relentless training and grit, they can achieve what others would call impossible. This single-minded discipline allows them to break past their natural limits — gaining superhuman strength, speed, reflexes, or perception. But this power comes at a steep cost: their bodies burn through energy at a dangerous rate, making every second of exertion count.

Background: Abandoned Orphan → Gunslinging Wanderer

Wanderer(Negative Debuff): Restlessness when staying in one place too long!

Joshua doesn't remember his parents. Left in the dirt with nothing but a name, he taught himself to read, shoot, fight — and survive. He became a drifter, traveling from town to town, learning from every gunslinger, mystic, and outlaw willing to teach or fight. He trusts few, owes nothing to anyone, and follows a code of his own making. The world didn't give him a place — so he decided he'd carve one out with lead and blood.

Personality

Honorable Vagabond – Joshua may live on the fringes, but he follows a code. His word is iron. His promise is law.

Lonely by Choice – He keeps others at arm's length, but for those who manage to earn his trust, he becomes fiercely loyal.

Ravenous Learner – Despite his gruff demeanor, he's always learning. Whether it's magical theory, ballistics, or philosophy, he devours knowledge with reckless hunger.

Motivation: Joshua wants to become a legend — not just a man with a gun, but the man others tell stories about when the fire burns low. He dreams of becoming a Hero whose name will echo across the multiverse, not through bloodshed alone, but through honor, courage, and sheer force of will. Magic to him is both a tool and a mystery — something to respect, fear, and maybe, just maybe, master in his own rugged way.

Talent Grade: D-Tier — Mediocre

Joshua's connection to magic is not great often flickering like a dying flame. But what he lacks in raw talent, he makes up for in stubbornness, sweat, and pain. He doesn't win because he's better — he wins because he refuses to lose.

Magic Type: Reinforcement Magic

The bread-and-butter of warriors with poor mana affinity. Rather than weaving spells, Reinforcement Mages channel what little magic they have directly into their bodies or weapons.

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