This is a placeholder for worldbuilding information!
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The Grand Academy of Magic; Our main setting!
"Where magic is studied, dissected, weaponized… and often explodes in your face."
The Academy of Magic — or just The Academy — is the most prestigious and feared magical institution in the multiverse. It exists outside time and space, anchored in multi-dimensions and timelines that connects to countless realities. Students aren't admitted so much as dragged, recruited, summoned, tricked, or dumped here by mysterious forces, cults, contracts, or misfired spells.
It is ancient, sentient, and ever-shifting. It teaches every known form of magic — and many unknown or forbidden ones. Its goal? To forge the ultimate mage — not to nurture students, but to test them. Brutally.
Academy Factions!
Schools of Magic:
Magic Towers:
Magic Noble Families:
Magic Guilds/Orders: Bounty Hunters
Student Factions!
Dorms: Dormitories are essential to student life, acting as both living quarters and a source of internal support. They act as micro-societies within the academy for the student bodies they house.
Study Circles: These factions are built around academic excellence and mutual learning united by their drive for knowledge. They focus on scholarship, specialization, and mastery of niche disciplines.
School Clubs: These are student organizations that act as official, sanctioned parts of the academy with academic, artistic, or athletic focus.
Secret Societies: These are shadowy, clandestine organizations operating under the radar, often with obscure, potentially dangerous agendas. They can manipulate events from behind the scenes.
Alliances: Alliances are formed between groups that share common goals or enemies. These can be temporary or long-lasting, and they shift according to the politics of the academy.
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Courts: These are places where the most influential students gather to exchange ideas, set policies, or manipulate the academy's power structure.
Cabals: These are groups that control a particular aspect of school life, be it academic, social, or magical. Their influence is paramount to the smooth operation of the academy.
Tribes: These are 'families' who are a close knit community that shared background, species, or code.
Cults: These factions are driven by extreme or radical magical ideologies, often worshipping deities, spirits, or forces that are dangerous or forbidden.
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Student Faction Ranks
F-Rank — Fringe Groups
Base: Squatted or borrowed spaces, secret corner of the library Support: None
Training Offered: Peer-led study sessions. Scavenged scrolls and public lectures Access: Basic badge permissions, no special facilities Magic Resources: None — maybe one minor artifact or spell scroll Reputation: Unrecognized. Often mocked or ignored
Traits: Earnest. Creative. Beginning to organize.
Note: Often viewed as "student fantasy projects." Though this is where all movements and new cabals start from.
E-Rank — Recognized Circle
Base: Assigned hall or tower room Support: Sponsored by an instructor or assistant professor with club advisor
Training Offered: Magic theory debates, tactical games, book clubs, starter ritual labs. Access: Exclusive study hours, training room slots, low-tier gear rentals permissions Magic Resources: Beginner techniques, low-grade tomes, limited magical storage Reputation: Mentioned sometimes in spellnet bulletins. At recruitment fairs. Traits: Discipline. Internal structure.
D-Rank — Rising Bloc
Base: Assigned tower wing, specialized ritual room, gardens, or beast stable Support: Multiple faculty sponsors, Senior professor, minor alumni network
Training Offered: Advanced tactics. Familiar refinement, artifact tuning Access: Research requests, curated spells, private simulations, spellnet channels Magic Resources: Access to mid-tier Cultivation Methods, combat drills, legacy items, Reputation: Has enemies and allies. Organizes events. Traits: Internal ranking. Mission directives. Faction etiquette. Uniform or symbol.
C-Rank — Elite Union
Base: Custom headquarters, long-term magical protections Support: Department head, or noble patron
Training Offered: Secret technique scrolls & bonded dueling. Mid-to-high rituals & cultivation Access: Restricted zones, library vaults, artifact rentals, interplanar requests Magic Resources: Restricted archives, spell-creation labs, exclusive pact with entities Reputation: Political player on campus. Voting seats on the student council. Influences curriculum Traits: May require an oath. Host inter-campus events. Combat-ready.
B-Rank — Great Alliance
Base: Architecturally enchanted sanctums, headquarters with real-world influence Support: Backed by great figures and exalted dynasties
Training Offered: Great cultivation method pathways. Professor-forged personalized spellwork
Access: Permissions across Academy's restricted regions; hidden libraries, reality folds Magic Resources: Great techniques, time-dilation chambers, deep pockets Reputation: School player. Feared even by professors. Admired by all. Traits: They will influence student law. Often with their own courts or guards.
A-Rank — High Courts/Cabal
Base: Pocket dimensions, dream-castles, worldships, school zones
Support: Backed by multiversal powers, head of school Access: Hidden Vaults, Secret SpellNet, Professor Sanctums, Starforges, Living Maps Magic Resources: Epic techniques, lost civilizations, dragon-forged vaults Reputation: Forging alliances with faculty, running school politics Traits: Acknowledged even beyond the academy.
S-Rank - Schoolbound Societies
???- Rank - Thrones
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