Goblin Teeth: A Monster Party LitRPG

EOB2 Character Sheet: Hunter


True Name: Hunter Soul: Mortal/Monster

Genseed: Ogre [ 8 Str, 2 Dex, 6 Con, 2 Int, 3 Wil, 3 Cha; Ogre's curse; Standard Size] —Full Growth Bonus: Size Increase, Ogres Curse Genbranch: Oni [+2 Str, Con, Wil; Spellbrand; Gorger; Large size]

Base Size: Huge [Largest Size: Oni, Mighty Strength]

Hearth Tender Level: 12 [+1 Str, +1 Con, +4 Wil; Invoke Torch, Hearth Fire] Monster Level: 6 [Source: Ichor of the Beast]

Attributes (0/6) (Growth +5, Devotion +1): Strength: 16 (Base 13, Class/Genesis +3) Dexterity: 7 (Base 7, Class/Genesis +0) Constitution: 15 (Base 11, Genesis +3, Devotion, +1) Intelligence: 9 (Base 7, Class/Genesis +0, Growth +2) Will: 17 (Base 8, Class/Genesis +6, Growth +3) Charm: 8 (Base 8, Class/Genesis +0)

Feats: System Knowledge - Discover the system. Reward: System Aptitude skill. Devotion [layered feats] - Offer a prayers to Sahrzuel, Ithrenial, Mythraziel, Vaelion, and Zenthaviel. Reward: Experience gain, +2 skill points, +1 random ability, +1 growth point, +1 biotrait. Vile Concoction - Willingly drink a diseased brew. Reward: Disease Resistance. Slayer - Slay an unnatural creature with a sacred attack. Reward: Bounty Hunter Unshakable Will - Raise Will base to 15. Reward: Fearless skill Gluttonous Feast - Devour ten appropriate large meals in one day. Reward: Hunger Core Mighty Constitution - Raise Constitution base to 15. Reward: Disease Resistance biotrait Mighty Strength - Raise Strength base to 15. Reward: Size increase Aura Master - Obtain two different sources of an aura. Reward: Condense Aura Fledgling Mage - Successfully cast a spell. Reward: Spellcraft skill.

Skills (3/14) (Class Level +11, Devotion +2, Potion +1 ): System Aptitude: 1 [Source: System Knowledge] Grants access to the Status Void. Invoke Torch: 2 [Source: Hearth Tender; Perks: Mighty Torch] Grants the user a special torch that can be summoned and stowed at will. When this torch is extinguished, it can be re summoned at full strength after the next dawn. Mighty Torch: The torch summoned is reinforced, heavier, and functions as a club for all skill related effects. Hearth Fire: 2 [Source: Hearth Tender; Perks: Healing Warmth] Any fire the user tends has a calming aura and increases healing by three times the normal amount. Healing Warmth: The healing effects of tended flames are changed to five times the normal rate. Encompassing warmth modifier: Healing effects are now six times the normal rate.

The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. Sacred Flame: 4 [Perks: Debilitating Warmth, Shared Will, Unwanted Guests] Any untethered or demon in the users hearth fire aura are weakened. All statistics are reduced by 1/10th the users will. Debilitating Warmth: The weakening effect is equal to 1/5th the users will. Unwanted Guests: Enemies of the user are considered untethered for skill effects while they are within the aura. Encompassing warmth modifier: Weakening effect is 1/4th the users will. Encompassing Warmth: 1 All hearth fire flames are slightly more effective and the range of the fire's aura is doubled. Brilliant Bash: 2 [Perks: Hearth Flame] This is an attack skill that causes the next strike with the torch to explode with sacred light, causing more damage. Using this skill reduces the strength of the torch's flame. Hearth Flame: The torch now is considered a tended flame. Bounty Hunter: 1 [Source: Slayer] The user has a list of all enemies slain or devoured. This list can be shown to others. Seek: 1 (Ability Skill: Will 10) This is a party skill. Quest altars with available quests are highlighted. Fearless: 1 [Source: Unshakeable Will] The user is immune to most system based fear effects. Peaceful Presence: 1 This is an aura. Others in the aura have violent tendencies reduced. Once a fight begins, this aura is nullified. Condense Aura: 1 [Source: Aura Master] The user can combine all available auras into one. This is configurable depending on aura sources and targets.

Notable Natural Skills: Healing: Apprentice Cooking: Apprentice

Biotraits (0/6) (Monster Level +5; Devotion +1):

Inherited Biotraits: Gorger [Source: Oni; Mutations: Soul Food ] The users strength, dexterity, and constitution is increased based on the amount of food devoured, up to +5 at maximum food capacity. Soul Food: The bonus also applies to Intelligence, Will, and Charm. Spellbrand (Dance of Wind and Flame) [Source: Oni] The user gains an instinctual spell that they may cast if sufficient mana is available.

Standard Biotraits: Disease Resistance [Source: Vile Concoction; Mutations: Rot Resistance, Plague resistance] Enhanced the bodies natural defense against disease. Rot resistance: This mutation enhanced the bodies resistance to disease even further and grants a measure of protection against infection. Plague Resistance: The resistance to disease resists even the most deadly plagues.

Core Biotraits: Core: Hunger [Source: Gluttonous Feast] A core which draws in and converts mana into hunger essence. Devour Essence [Mutations: Selective Hunger (Boon), Deep Draw, Quick Digestion; Apex Reached] The user can activate this ability to inhale nearby mana into their core, which is then digested into the appropriate essence. Selective Hunger: When using this skill, the user may forbid select essences from its effect. Deep Draw: The range of the ability is increased. Quick Digestion: Decreased the time needed for their core to digest mana. Apex: The range and power of devour essence is greatly increased. Devour Essence can siphon mana away from weak enchantments or spells.

Other: Curse: Ogre Curse Boot of Rashail, level 2

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