Echoed Lands

Chapter 92 Revision Discussion


New class abilities available.

Select a new Class Active Ability.

Active Ability: Spectral Bolt (Level 1)

Mana: 10

Conjures a bolt of spectral energy that streaks toward a distant enemy with a haunting, ethereal glow. Upon impact, the bolt deals moderate damage and leaves a chilling effect, sapping the target's agility and reducing their movement speed for a short duration.

Tide Attunement Effect: The bolt surges like an unrelenting tide, applying a secondary riptide effect upon impact. This causes the target's movements to become erratic, pulling them slightly off balance, and if they attempt to move, they suffer additional resistance, as though struggling against an invisible current.

Active Ability: Phantom Step (Level 1)

Mana: 30

Allows the user to move a short distance with significantly increased speed, making it ideal for dodging incoming attacks, closing the gap between foes, or retreating to safety. While phased, they leave behind a faint trail of spectral energy, briefly disorienting nearby enemies and creating a lingering afterimage that draws attention away from their actual position.

Tide Attunement Effect: Movement becomes fluid like water, allowing for momentary invulnerability to incoming physical attacks after dashing. After reappearing, a wave of force radiates outward, slightly knocking back nearby enemies and disrupting their footing, making follow-up strikes easier.

Active Ability: Phantom Pack (Level 1)

Mana: 60

Summons three smaller, wolf-like phantoms that act as a group. The pack specializes in overwhelming enemies with coordinated attacks, causing extra damage if all three target the same foe. The phantoms are fragile but highly mobile. Only one pack can be summoned at a time; attempting to summon another pack will replace the current pack.

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Tide Attunement Effect: The Phantom Pack moves with an undulating, unpredictable rhythm, making them harder to hit. Their attacks ebb and flow, dealing increased damage in waves—starting with lighter strikes before culminating in a powerful synchronized crashing attack that staggers the enemy if all three land a hit in succession.

Active Ability: Wraithburst (Level 1)

Mana: 15

Charges a phantom's next attack to release an explosion of spectral energy upon impact. The attack deals bonus area-of-effect damage and applies a spectral burn, slowly draining health from all enemies hit.

Tide Attunement Effect: Instead of a single burst, Wraithburst now ripples outward in expanding waves, hitting enemies in multiple pulses over a brief period. Each wave increases the severity of the spectral burn, making it more difficult to recover until the effect subsides.

Active Ability: Phantom Embodiment (Level 1)

Mana: 50

Duration: 5 minutes

Cooldown: 10 minutes

Merge with a single Phantom, fully embodying its form and taking direct control. While fused, gain access to the Phantom's combat knowledge and abilities, wielding its weapon with mastery and fighting as if one were the Phantom itself.

During the fusion, all stats are amplified beyond those of either individual, creating a form greater than the sum of its parts.

The fusion ends when the duration expires or the Phantom is destroyed, returning the user to their original state.

Tide Attunement Effect: While merged, gain fluid movement and adaptive strikes, enhancing agility and reaction speed. Attacks flow like water, increasing attack speed and evasion while reducing the impact of incoming force-based attacks. Additionally, every successful strike generates a wave of spectral energy, briefly staggering enemies hit.

Active Ability: Phantom Requiem (Level 1)

Mana: 40

Unleashes a haunting wail that resonates through all summoned Phantoms, enhancing their attack speed and movement for a short duration. Additionally, any Phantom that lands a successful strike during this time transfers a portion of the damage dealt as healing to the user.

Tide Attunement Effect: The spectral wail echoes like crashing waves, sending rippling pulses of reinforcement through all phantoms. Each pulse refreshes the healing effect and extends the duration slightly if multiple phantoms remain active. The effect lingers longer on weaker or injured phantoms, stabilizing them against destruction.

Active Ability: Phantom Harbinger (Level 1)

Mana: 50

Summons a towering spectral knight for a brief duration. The Harbinger is slow but heavily armored, capable of absorbing attacks while delivering devastating cleaving strikes. While active, all other Phantoms gain increased durability. Only one Harbinger can be active at time.

Tide Attunement Effect: The Phantom Harbinger's strikes crash like tidal waves, sending out small shockwaves that knock back enemies in its path. Additionally, while active, other phantoms regenerate gradually, mirroring the rise and fall of the tide, ensuring they last longer in battle.

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