Marvelous Mecha

Chapter 927: 748


It hadn't been long before the Virtual Combat Room was packed to capacity; everyone wanted to see what new tricks the legion commander had up his sleeve today. Word had spread that the commander was going to play StarCraft, and the soldiers were falling over each other to sign up, with fervent discussions erupting on the sidelines, centered exclusively around StarCraft itself.

Some started to wonder if the commander would spar with them. After all, the ability to spar with the commander was a bragging right in itself. Moreover, the commander was so fair and impartial that he valued personal talent and ability more than rank. If it weren't for the commander's emphasis on talent, Apophis would still be a grunt. But through his performance in battle after battle, Apophis had proven himself and demonstrated his strength to everyone in the Flaming Legion.

To put it bluntly, the military is essentially a collective where strength commands respect. Everyone also wanted validation; it wasn't fair that one could show off just because they held a higher rank while those with lesser ranks were doomed to be bullied.

Fortunately, such issues were non-existent in the Flaming Legion. Despite differences in position and job functionality, Feng Yi ensured absolute fairness. Upon reaching the Virtual Combat Machine, his first move was to step on the machine with a toothpick in his mouth and then, quite spiritedly, declare that anyone was eligible to challenge him. The victor would be rewarded and could even skip ranks in promotion.

But what the soldiers needed to keep in mind wasn't to play games all day; they had to strive to outdo everyone else in mecha operation. Anyone who could win in the military drills would earn the whole squad a meal, defeat an instructor and the whole battalion got a meal, beat John and you could skip ranks, best Apophis and you might even skip multiple ranks, and if you could beat the commander himself, his position would be yours.

Feng Yi's offhand remarks immediately drew a wave of laughter... However, he also pointed out that challenges in StarCraft were available, though such challenges would require passing through several rounds of selection, from the strategy unit to the brigade, battalion, company, platoon, and squad. Indeed, standing out among tens of thousands of soldiers was an indication of being a talent worth attention.

Today, however, the main test was not for the soldiers; it was a competition among the many combat commanders and staff.

In Feng Yi's view, to a certain extent, the game of StarCraft inclined towards real battlefield simulation. Every move you made would trigger a chain reaction affecting subsequent tactics. As you controlled your team, your hands and brain needed to operate in sync to maximize combat effectiveness.

Feng Yi wasn't sure how well these staff members, who had practiced for only a few days, would perform. Still, at the very least, the game made those rote-learned bookish concepts much more concrete.

Under the watchful eyes full of anticipation, Feng Yi and a few combat staff rapidly took their seats in front of the Virtual Combat Machines. The competition was set to 1v1; he intended to straightforwardly test the real level of these individuals through a simple 1v1.

From John down to the privates, everyone watched Feng Yi and the staff officer take their seats in the combat room, their eyes gleaming with excitement. Those who were somewhat confident in their skills were particularly eager to jump in for a match. But when the military staff cranked up the combat speed to the fastest setting and watched Feng Yi choose a random race, everyone was stunned...

What did the fastest combat speed signify? It was all too familiar to the soldiers who played StarCraft all the time. To set the speed to the fastest, you had to keep up with a perfect tempo, possess a clear and meticulous mind, and have a clear motive for your constructions. Otherwise, every second wasted could hugely alter the outcome of the battle.

This may sound too abstract, but let's put it another way, which should be understandable for everyone. It is well known that the StarCraft combat speed value ranges from 1 to 7, with 7 being the fastest. Thus, a setting of speed value 1, which would take 7 seconds to construct a building, would only take 1 second at the maximum speed of 7. It is an average increase in overall speed.

If that explanation is still too abstract, here's another way to look at it: imagine a short film that takes 7 minutes to watch. If you increased the combat speed to 7, it would condense the watching time from 7 minutes down to 1 minute. Of course, your brain must also process the content of those 7 minutes within that 1 minute. Any lapse in concentration means that you won't fully comprehend the story.

The so-called highest combat speed in StarCraft works the same way. The highest speed suggests that the system won't give you enough time to think. You must decide what to do after building a construction, whether to keep building, continue mining, or upon clicking to build another unit, you might find you're out of money or short on supplies. These seemingly insignificant factors could each lead to your downfall.

After all, 1 second wasted at the fastest combat efficiency is multiple times more than that lost at the slowest efficiency. In other words, the strategy you could consider in 7 seconds at the slowest combat speed must be conceived and executed within just 1 second at the fastest speed. If you can't do that, even a 1-second delay creates a gap of 7 seconds between you and your opponent at the slowest speed.

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