The production efficiency of the 2000 ninth-generation models was extremely fast, and in less than a week's time, work had already entered the final stages, and 9th-generation combat soldiers were soon ferried onto the Blazing Flame Fleet by the Federation's giant transport shuttles.
Regrettably, during this period of silence, Feng Yi had not collected any intelligence on the activities of the Saudi twin star armed forces. Of course, distance played a role; after all, he could not get too close to the twin stars. Otherwise, not only might the Star Domain Broadcast built be intercepted, but every move made could potentially be exposed under the enemy's silent watch. Abiding by the principle of one step at a time, the Blazing Flame Fleet started scouting the area nearly at several astronomical units away from the twin stars.
After all, the twin stars were just remote planets to Saudi. Although difficult for the Federation to attack, they were roughly comparable to Mardis at best—with an underdeveloped economy and rudimentary conditions. No soldier wanted to stay long-term in such a primitive environment on the twin stars, where it was hard to buy cigarettes, harder still to find a woman to sleep with, and even going out to dine required a long trek.
Of course, these were unrelated to combat. The main issue was that the Saudi fleet's choice to station at the twin stars meant relying on interstellar airlifts for supply, as the local civilian institutions had difficulty supporting such a large military scale.
In other words, while cutting off their own supplies was burdensome, the Saudi military also faced harsh supply conditions. Thus, Feng Yi considered a plan in this regard—to hijack the transport of materials.
He dispatched more fast boats over the half month, continuously patrolling not only the area near the twin stars but also the farther star fields carpet-style, so as to find the most effective silent map near the twin stars.
Unfortunately, several fast boats were mistaken for space pirates and were chased by the Saudi military. Luckily, due to the great distance of several astronomical units, coupled with the insignificant size of pirate ships, the misunderstood Blazing Flame warriors managed to slip away countless times, leaving the Saudi servicemen fuming with exasperation.
"Damn, even scraping up some perks as a grunt isn't easy anymore. It's a rare chance to encounter space pirates, yet they're these tiny sesame-sized boats, and the proximity to the star makes it extremely difficult to observe them through equipment. Only a shadow capture device can roughly determine coordinates, but you must understand that despite the shadow capture device being tailor-made for use under starlight, the enemy's shuttles are simply too tiny. Often, they just disappear while being pursued."
And what was infuriating was that, when they radioed these supposed space pirates to stop, they were cursed at as idiots. What the fuck, it was just unbearable—those poor Saudi patrol warships chased for several days, only to wind up with nothing…
What the Saudi soldiers didn't know was that disguising their warships as pirate vessels was part of Feng Yi's plan. In Feng Yi's view, if he could not win outright, he certainly had to find ways to change tactics. Sometimes, Feng Yi couldn't understand what those so-called famous generals and commanders had in their heads. For a single battle, for a bit of fame, those people were even willing to sacrifice countless soldiers or even themselves, seeing honor as something seemingly more precious than life itself.
In 15 days of continuous intelligence collection, the Blazing Flame Legion finally identified the best concealed observation points, with positions ranging near the edge of the twin stars to the dark space dozens or almost a hundred space units away from the twin star domain, hidden either in the asteroid belts or the Kuiper belt.
The Kuiper belt was not unique to the Solar System; on the contrary, nearly every Earth-like planet suitable for human habitation had both a Kuiper belt and an Oort Cloud. The Oort Cloud could block cosmic rays and gamma rays to the greatest extent, with over 99.9999% of those gamma rays coming from space being excluded by the Oort Cloud.
The universe is not as empty as humans in the early days had perceived; it is filled with debris, dust, ashes, and small asteroids. Because these particles are too small, and almost impossible to detect without specialized instruments, scanning for meteoritic dust in the darkness of space, where starlight is scarce, becomes increasingly difficult. Even though the technology possessed by humanity has improved beyond comparison to early days, accidents similar to air disasters still occur frequently.
The Inferno Fleet had been able to spend such a long time on its journey, partly because it was predicated on the prerequisite of safe piloting. After all, as the ancient saying goes, "Unsafe driving brings tears to one's family," which has now become a symbolic safety reminder.
During this half-month period, Feng Yi was not idle. Knowing that he might not return to the Federation for a long, long time, it was crucial to plan a meticulous itinerary. Of course, Feng Yi busied himself more with strategic simulation. Nowadays, he would set aside two hours each day to engage in simulated confrontations with others. This time, Feng Yi's opponents were not just soldiers, but combat strategists who had graduated from various military academies.
Facing these individuals, Feng Yi finally felt an unprecedented pressure. The reason he could defeat his opponents every time in a 1V1 scenario was not because of his tactical knowledge but because of his high hand speed and various desperate counterattacks.
Indeed, during the simulations with those military academy strategists, while the opponent's troop deployment speed wasn't fast, it was very rhythmic. In contrast, Feng Yi used his extraordinary brainpower and rapid hand speed to manage global developments. The effectiveness of his deployment speed was perhaps only about 60%. In other words, the remaining 40% could be entirely superfluous actions.
This was like controlling mecha with hand speed. Feng Yi could achieve nearly 100% real hand speed performance when operating mecha, but simulations were different. Pulling one thread could move the entire body; you needed to consider not just a single mecha or a weapon, or taking down an opponent with optical refraction techniques, but commanding the entire troop in macro-strategic deployment and adjustments.
Feng Yi eventually defeated all the combat strategists, including those from prestigious schools, but he did not feel any joy from defeating his opponents. Initially, when Feng Yi faced ordinary soldiers, he could fight multiple at once. Even against ordinary strategists, it would take several of them ganging up to suppress him. However, that was in the context of 100 soldiers against 100 soldiers. If it were changed to 1000 against 1000, Feng Yi's advantages would diminish as the number of people increased.
And when Feng Yi controlled 100,000 soldiers in a simulation against an opponent, his advantage had vanished completely. If not for relying on his quick reflexes to issue critical orders at crucial moments, ordering the troops about to be overwhelmed to retreat or the obviously superior forces to advance, the outcome might have been him losing disastrously.
After these simulations, Feng Yi learned a lesson and became aware of his serious inadequacies. When commanding an army of 10,000 versus 100,000, the results could be drastically different, a realization that both shocked and scared him.
In the blink of an eye, the day to execute the original plan arrived, but at this critical moment, Feng Yi decided to slow down. He overturned all previous arrangements and decided it was time to devise a foolproof plan.
Fortunately, Feng Yi gained much inspiration from the 1945 game. Before setting sail, he chose many other early games, such as Red Alert and Dune. But compared to these, a real-time strategy game called StarCraft became Feng Yi's experimental target. Its strategic pace was incredibly fast, and unlike the 1945-type strike games, in some aspects, this strategy game was a miniature version of a macro battlefield and much more complex than 1945.
Perhaps, any casual player could complete StarCraft but not 1945. But to play this game well demands exacting standards from the player. It's not as simple as it seems on the surface. Whether it's countering different unit types, transitioning maps, researching technologies, or upgrading, all these aspects require careful deliberation by the player.
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