Who would have thought that this wasteful socialite, a prodigal child misusing society's public resources, would actually go to Maraca Freedom Port to prove himself, claiming that he was invited by his brothers to manage the Bounty Tribe, which also goes by the name of Adventurers' Reward Guild? At first, his family didn't have much hope for Francis, knowing only that the boy was lazy and idling away his days, but thought that him finding something to do was better than staying at home and doing nothing.
Who knew that in just a few short years, not only did he make a name for himself, but with his financial acumen, he also became very successful in the business world. He first recruited talent from the local area of Maraca Freedom Port, then stringently categorized and repeatedly revised the point system established by Feng Yi, expanding it time and again. With time, Adventurers' Reward Guild ultimately became what it is today.
Now, Francis has become a trendsetter in the fashion and entertainment industry; his every move doesn't just captivate countless girls' hearts but also attracts wide attention from major media outlets. Even the Star Wars company has made a full recovery on the spot after collaborating with the Adventurers' Reward Guild.
Of course, some say that Revenge Shadow Rider plays a significant role in this, after all, Revenge Shadow Rider is the only entity in this world that isn't bound by rules. While this statement is somewhat controversial, it isn't without reason. However, one must be clear that the effect of Revenge Shadow Rider is temporary. When Revenge Shadow Rider appears in Star Wars, the online rate for Galactic Warfare can rise by thousands, tens of thousands, or even more...
It's certain that during the few days when Revenge Shadow Rider shows up, let alone one Adventurers' Reward Guild, even ten or a hundred would definitely not eclipse the effect of Shadow Rider.
But after all, the appearance of Revenge Shadow Rider has a shelf life, and when it leaves, the remaining players naturally dwindle to a fraction of the original number. This can fundamentally change Star Wars, but we mustn't forget that it is a time of war, and the Federation's civilian communication networks aren't always stable. A disruption, such as a fluctuation in star domains or sudden disconnection, can deal a heavy blow to the game's popularity.
This situation can't be blamed on Revenge Shadow Rider; if there's blame to be assigned, it falls on the damned war and the chain reactions it causes. While the inflow effect of Revenge Shadow Rider is far greater than the so-called collaboration with the Adventurers' Reward Guild, to stand firm during tumultuous times, relying solely on Revenge Shadow Rider isn't quite enough. You need a stable source of new players; after all, people may understand the capricious nature of Revenge Shadow Rider, and know its temperament. To quote Shadow Rider itself, "I do what I want. Your things, their things, what do they have to do with me? If you want to watch my battle, watch; if not, the door is on your left, no need to send you off."
But Galactic Warfare is different, it's a company. Its employees still need to eat, and they need to earn money for their children's milk powder. It's already hard to make a small profit during wartime, and if this business fails, how can people survive? If it were like the declining period of Star Wars previously, a small company would only need to set up a server, install a couple of lines, and work with a studio for backend processing to get things up and running.
They have made such attempts before. After one update, Galactic Warfare introduced a special paint system that, in fact, did not enhance or change the mecha's properties at all, it just made them look refreshing. The initial intention of Galactic Warfare was simply to add a fresh element, but as they were unsure whether players would take to it, Hans and a few technicians just stared at the backend upon completing the update.
Looking at the constantly incoming data, it took no more than a few minutes to see the revenue soar to a frightening tens of thousands. Players were frenziedly spending money to get the new paint jobs, which was definitely overspending the game's life and betraying the original economic intention of Galactic Warfare. Shortly after, Galactic Warfare updated a patch to remove the special paint, and for those who had spent money and obtained the paint, Galactic Warfare had to bite the bullet and offer compensation with virtual goods from other games, as well as real-world items.
There are many virtual goods, such as fantasy mecha models, concept mecha models, many of which have to be assembled through mining and constant modification. Their performance is no less impressive than that of a super warrior.
However, the vast majority of players did not opt for concept mechas and generous virtual rewards, nor did they click on the cashback option. Instead, they chose the limited edition collectible items of Revenge Shadow Rider, which included figurines, grenade-shaped water bottles, handmade crafts, and items that couldn't be found in the official flagship stores. Of course, this was an unexpected situation among the group of players who spent money on virtual skins, a chance occurrence. Yet, it also indirectly illustrates the challenges faced by Galactic Warfare in its initial stages.
Due to their own mistakes, they provided players with cash refunds and virtual compensation, rather than acting like many unscrupulous businesses that scam players and then disappear. It is precisely because of the longstanding good reputation of Galactic Warfare that the game has been able to rise above the competition, cross international borders, and become a globally recognized esports title.
Certainly, the promotion by Revenge Shadow Rider played a contributing role. To some extent, popular streamers and well-known commentators like Charlotte and Little Wu also hyped it up. But their influence was limited, at best stirring up the domestic scene and far from causing a global sensation.
Revenge Shadow Rider was different, with a personal influence that could truly be considered world-class. As a global pop idol, if there was a gap in popularity between Revenge Shadow Rider and Athena in the beginning, by now they were unquestionably on the same level. The difference lay in the fact that people's knowledge of Athena was confined to her voice, her singing, and the pure heart hidden beneath her angelic exterior.
Revenge Shadow Rider, on the other hand, leaned more toward combat itself, becoming the spokesperson for warriors and the embodiment of strength and invincibility. Although their positioning differed, they both had the same level of appeal that stirred people's emotions. There were even many admirers of Revenge Shadow Rider among the rival factions - people who weren't unpatriotic, but simply awed by the might of Shadow Rider - he was a mythological hero.
As for Star Wars Corporation, its success to date relied not only on Revenge Shadow Rider. It also held fast to its own principles and benefited from the traffic brought in by the Adventurers' Guild, with both factors playing indispensable roles. Comparing Revenge Shadow Rider with the Adventurers' Guild was enough to highlight the company's shining points that attracted attention.
Nobody could have imagined that such a world-renowned company could have come so far under the management of the once-idle Francis.
Walking through the streets and alleys, you might not know the president's name or have seen Revenge Shadow Rider, but you would definitely have heard rumors about the Adventurers' Guild. Its rise was both a coincidence and a necessity. The Adventurers' Guild, also known as the Reward Guild, involved sending senior members to survey, mine, or even develop works on beast-ridden terrestrial planets. Although these activities seemed dangerous, they were actually conducted within the safety of mecha suits, and aside from special creatures like Gold-Eating Ants, it was difficult for monsters to pose a threat.
Now, mining operations beyond the domain were not only low-risk, but they also became popular destinations for members eager to sign up, attracted by the landscapes, monsters, and occasional monster battles. And since senior members had the privilege of first choice, they often monopolized these opportunities. Members with significant contributions could also attain the status of senior members, not just those with years of membership.
And so, this group of fiery warriors one day qualified to become senior members of the Adventurers' Guild, a piece of news that naturally thrilled everyone.
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