Marvelous Mecha

Chapter 1142: A Gamble Across Civilizations 2_2


The third category, serving as the Military Department's Osmund.

During John's coup, Greedy Wolf was unable to make a decision, uncertain whether Feng Yi was alive or dead, as there was no news from him. However, Greedy Wolf believed that the troops led by Feng Yi would not likely revolt. Thus, during this period, the order to pursue the Blazing Fleet was issued by Lieutenant General Osmund.

As the pursuit continued, Osmund suddenly slapped his forehead, calmed down, and realized that the mutiny of the Blazing Legion might not really be a mutiny. His rash order was equivalent to completely disrupting Feng Yi's plan. But having pursued this far, how could he retreat? So Osmund simply decided to join the Blazing Legion in an engaging pursuit drama.

This illustrates that General Osmund belongs to the third type of leader. He is completely unaware before things happen, indifferent when they happen, and perhaps will think but not thoroughly so. Only after things happen does he realize Feng Yi's true intent. However, realizing is better than not realizing, so Osmund decided to enact this drama.

The fatal flaw is if those in actual power do not realize they should pursue immediately, which is often the case with leaders of this rank in the army.

Considering retreat before advancing might not represent the whole picture, but battlefield positioning is crucial. Therefore, in this gamble with Mo Ying, Feng Yi not only brought these games with him but also those he excels at. He takes pride in attacking the enemy's weaknesses with his strengths, which is the best strategy.

Mo Ying didn't realize this point. Essentially, it doesn't have this concept and doesn't think it can't handle a game from a lesser civilization. So it simply wanted to borrow some inspiration and let Feng Yi control the joystick for a game, then it would be its turn.

From start to finish, Mo Ying watched Feng Yi complete the second loop without losing a life and said, "This game seems a bit harder than the previous one."

"A bit harder is not enough, all checkpoint games are like this," Feng Yi shrugged with undeniable acknowledgment.

"Checkpoint game, what is that?"

"You don't know?"

"I'm only interested in the rise and fall of civilizations, development and destruction, and don't pay attention to trivial things."

Feng Yi explained to Mo Ying that checkpoint games first emerged in the late 20th century as arcade games invented by Sega Game Company. In simple terms, arcades are entertainment centers set up around street shops where players can purchase game coins with banknotes or coins.

There are one yuan for three coins, four coins, and even five or more coins at least on the 103 Colonial Planet.

The Colonial Planet has many arcade gaming halls, among them, the most memorable is one called Blue Door because the arcade had no name, and the door was blue, so everyone called it Blue Door.

There are also Spring Orchid, White House, and 1+1, which won't be listed one by one. In essence, it's about spending money to buy coins and playing games with them. The gameplay duration depends on the player's skill and understanding of the game mechanics.

If you're unfamiliar with a game, your run might end soon after inserting a coin. However, seasoned players can extend their gameplay for a long time. In other words, how much the boss earns depends on how many coins players insert. To get players to restart quickly, bosses often set game difficulty levels higher or lower, seemingly inconsequential things that actually significantly impact money.

During your gameplay, other players can only watch from the sidelines, and only after you fail and leave the seat can the next player insert a coin. So the game duration has a direct relation to the boss's revenue. To shorten durations, checkpoint games often have high difficulty settings, and the game 1945 was the most popular shooting game, at least on their planet without exception.

There are also fun stage games like Romance of the Three Kingdoms, Cadillacs and Dinosaurs, and Romance of the Three Kingdoms, which are strong in impact and relatively easy to get started with. Particularly with Romance of the Three Kingdoms, if the game's difficulty is set high, even an average player can play for a long time.

Moreover, these games can be played by four players simultaneously, making them particularly popular in arcades.

Reflecting on childhood experiences on the 103 Colonial Planet, Feng Yi spoke endlessly... mesmerizing Mo Ying.

"But I wonder... how good are you in the arcade?"

"Me? Considered a pro, I guess."

"Just as expected, this should also have something to do with your Mecha skills."

Feng Yi shrugged nonchalantly, "There are stronger players than me, why, have an idea?"

"Hmm, not exactly an idea, but it seems interesting indeed."

"So you do have an idea then."

Though Feng Yi said that, he thought to himself that this fool was pretending not to admit it, but he had seen through it, so he seized the opportunity and told Mo Ying that in fact, the above-mentioned games are only about battling AI, with patterns to follow, only fighting games stand out as unparalleled, as fighting games rely on brain speed and experience. Feng Yi then explained fighting games to Mo Ying.

From Street Fighter to King of Fighters, it can be said that fighting games are highly competitive games that test players' skills and mental qualities. It's about more than just simple shooting; skill is certainly important, mental quality is certainly important, and on-the-spot performance is equally important.

Take a duel between two players, during practice your moves might succeed one hundred percent, but that's against AI. When against another player, your success rate hardly reaches fifty percent. This shows the change in mindset and performance.

There's another crucial key point: novice players excel in using heavy attacks to drain opponents' health, while expert players habitually use light attacks to strike first, to be faster, and to anticipate. For someone of Feng Yi's level, it's not just about heavy and light attacks; he can handle any kind of attack with ease. For a top expert like Feng Yi, positioning and interrupting are the most pivotal aspects.

For instance, maintaining a distance where you can restrain your opponent, but he cannot restrain you, would force him to try to attack through various means. When the opponent attacks, they simultaneously expose their flaws. The moment the opponent shows a flaw is when an expert like Feng Yi strikes.

Thus, Feng Yi did not hide, declaring that his application in Mecha combat had little influence from 1945 but included some elements of King of Fighters.

However, King of Fighters contradicted his battle style; Feng Yi's combat has always been offense-focused, while that game is about restraint. So when reaching the advanced stages, Feng Yi found this game seemingly unsuitable for him, encountering opponents who were unwilling to attack proactively, aptly described as turtles. Therefore, he didn't persist further, but you couldn't say King of Fighters isn't a good game. In contrast, when it comes to discussing King of Fighters, this is definitely Feng Yi's most recommended one.

Moreover, in fighting games, there are simply no shortcuts. Thus, on this issue, Feng Yi only suggested starting with 1945 and then progressing to King of Fighters. He even dared to let Mo Ying adapt for a day, giving it a 'person's' quantity of blood.

As for now, it's still 1945 of course.

"1945 huh..." Mo Ying furrowed its brows rarely showing human-like expression, picked up the controller, controlling the plane...

Initially, it played smoothly. As the game progressed, bullets increased, and at the fifth level, Mo Ying finally lost a life, causing Feng Yi to gasp in surprise.

If he hadn't seen it personally, he wouldn't believe that someone who hadn't played 1945 could make it to the fifth level only on one go, and still pick up everything. Keep in mind, once aircraft modules pick up three, the game rhythm and enemy bullet speed will increase a lot, at four, it reaches the highest difficulty.

The reason Mo Ying just died was simply due to unfamiliarity with the game mechanics, backing itself into a corner. If this guy tries several more times, it might even surpass him.

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