"There are many powerful beings in the Abyss Plane. When they invaded the Wizard Plane, they eventually left, but they left behind a lot of pollution."
"This pollution is extremely terrifying. It can turn entire mountain ranges and kingdoms into dead lands. Moreover, the polluted areas can give birth to various bizarre entities that are incredibly powerful. Even a Level 3 Wizard entering would mean certain death."
"Desolation is the most widespread form of pollution. Compared to other types, it's relatively less frightening, but it covers a vast area."
"So far, apart from the Land of Dawn and Barren Land on the map, these areas have all been taken over by desolation. Fortunately, desolation does not extend into the ocean, so it does not affect other continents."
Herag asked, "What happens to areas polluted by desolation?"
"In areas polluted by desolation, life forms cannot grow; all life ceases, underground rivers dry up, and the land stretches bare for miles. More importantly, if a life form dies within the desolation, over time it evolves into various bizarre entities."
"The stronger the deceased was in life, the more powerful the desolation they evolve into."
"Therefore, if a wizard from the Barren Land recklessly tries to cross the Ten Thousand Mountains and dies in a desolated area, it will become a troublesome problem."
"The Ten Thousand Mountains were created initially to halt the further spread of desolation. Back then, the great Mengsa Wizard nearly exhausted all of his life energy to create this mountain range capable of blocking the spread of desolation."
"It's by his death that we were left with the Barren Land as the last pure land. If the Land of Dawn were to fall in the future, we'd have no choice but to retreat to the Barren Land."
Pries said in a deep voice.
At this point, Herag finally fully understood the significance of the Ten Thousand Mountains.
The Barren Land and Land of Dawn are the only remaining unpolluted areas on the Kala Continent.
As for why not develop on other continents, the reason is quite simple—the resources for wizard training are extremely scarce there.
Herag came from the Coleson Continent and naturally knows the conditions there.
Resources are extremely scarce, almost approaching zero.
Herag hasn't been to other continents, but he assumes they are similar, which is why the wizards are forced to stay in the Land of Dawn and Barren Land.
Herag asked, "The Barren Land is shielded from desolation by the Ten Thousand Mountains, but how did the cities in the Land of Dawn survive?"
He was puzzled; such a large area on the map couldn't be surrounded by mountains, so there must be other methods.
"Wizard Towers," Pries uttered the three words.
Herag knew of Wizard Towers.
In addition to being residences, they also function as research laboratories, libraries, treasure vaults, defensive fortresses, dungeons, and even teleportation gates.
Wizard Towers are not only living facilities but also essential production facilities with significant importance.
However, Herag didn't know that Wizard Towers could also block such pollution as desolation.
Seeing his confusion, Pries explained, "The Wizard Towers I'm talking about aren't the personal towers owned by individual wizards in the traditional sense. Instead, they are defensive facilities present in every city in the Land of Dawn. They can block such pollution as desolation, while also reducing the radiation impact on ordinary people, allowing them to live normally in the wizard congregation areas."
"Can ordinary people actually live in wizard congregation areas?" Herag was genuinely surprised.
In his understanding, it was very difficult for ordinary people to live alongside wizards.
The stronger a wizard is, the more powerful the radiation they emit, severely affecting ordinary people.
Hence, wizard organizations in the Barren Land are situated far from ordinary people's gatherings to avoid impacting them.
This actually causes numerous inconveniences as the wizard population is still too small, and only a few have the talent of a wizard.
But in the daily operation of a wizard's life, every aspect requires many people to carry out tasks, relying solely on wizards is not enough.
This inevitably involves some ordinary people, but those who participate do not last long—they either have to be replaced regularly or die early, which is very inconvenient.
Yet, in the Land of Dawn, ordinary people are able to live within wizard congregation areas, representing a significant meaning behind this.
These ordinary people have a huge population base, and if they grow up in an environment rich in wizard culture, the chances of producing outstanding wizard candidates naturally increase.
If there are excellent wizard candidates, they will almost certainly be discovered in such an environment.
In such an environment, talent will inevitably shine and not remain hidden.
Unlike Herag's previous experience on the Coleson Continent, even if you have the talent of a wizard, neither you nor those around you would be aware.
Even if you scored full marks, it would be useless because you have limited exposure to wizards.
Despite the wizard attraction principle, only a minority truly embark on the path of a wizard, with most leading lives akin to ordinary people.
So, in the Land of Dawn, anyone with the talent can be discovered.
As long as your talent is outstanding enough, naturally someone will invest resources to nurture you.
This may be the reason why the Land of Dawn grows increasingly stronger, whereas the Barren Land lags far behind in the basic cultivation and discovery of talent.
Pries continued, "Yes, in the Land of Dawn, the majority are actually ordinary people, with a very low proportion of wizards. Within the range of a Wizard Tower, ordinary people aren't affected by radiation and can participate normally in all city affairs."
The airship slowly flew over the Ten Thousand Mountains, the colossal roar echoing between the mountain ranges.
After a few hours of conversation around the sofa, the three—Herag among them—had a basic understanding of the Land of Dawn and Serlandir.
Outside the window, it was already completely dark; nightfall had arrived.
Looking out the window, there was nothing but pitch-black darkness.
Herag recalled when he flew on planes in his past life, he could enjoy the night views of cities.
But here, not a trace of light could be seen, only the ink-black darkness and silence.
Pries smiled, "We've unknowingly talked for this long, let me take you to your rooms. In fact, you can choose any room you like. Even though the airship is quite large, there are only about sixty people on it now, so there's plenty of room."
"Only about sixty?" Herag had been absorbed in the conversation and hadn't had the chance to explore the airship's situation.
He had assumed that such a vast airship, which seemed like a flying city, would require several hundred people to operate.
Plus, with other passengers, it would be perfectly normal to have over a thousand people, easily accommodating that number. But he hadn't expected there to be just over sixty now.
Pries explained, "Most people already disembarked at Augustus Academy. They had to participate in the pioneering war, reinforcements from various wizard organizations. Now it's the return trip, and naturally, there aren't many people, just the three of you added."
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