Almighty Video Game Designer

Chapter 395 - The first experience


Chapter 395: The first experience

Before entering the game, the system prompted that he had to first choose the state where he was going to be born in, which was similar to other world war games.

Zheng Hongxi took a look. He had wanted to choose Qingzhou or Yangzhou, but he found that it was already full, so he chose Liangzhou.

After all, the Western Liang Army had a lot of role in the history of the Three Kingdoms.

After entering the game, Zheng Hongxi was surprised to find that the Luoyang City he had seen before was the game’s real scene.

The scene in front of Zheng Hongxi was a wilderness. There were stone mountains, forests, and farmlands in this wilderness. The shot was very high, and the entire Stone Mountain only occupied a very small grid in the picture.

Zheng Hongxi roughly estimated that the screen of the mobile phone could display about 10*10, about 100 small grids, and a mountain or a piece of farmland could only occupy one small grid.

The nine small boxes in the middle of the screen were marked with special borders. There were red and green boxes. Clearly, these should be the main operational areas.

In the middle of the nine squares was a small city that was smoking, and the surrounding red squares were filled with some rebel soldiers and tents.

Obviously, according to the opening plot, this small city should be a player’s city, and it was currently being attacked by thieves and was in great danger.

What followed was a series of beginner’s instructions.

Under the system notification, Zheng Hongxi started to form a team to fight the thieves.

The combat system of leading land’s shore was completely different from the mobile games on the market. Each player can lead multiple troops, and each troop can only bring up to three generals.

Each Army was divided into a main camp, a middle Army, and a Vanguard. If the generals in the main camp were all killed, the battle would be lost. However, Zheng Hongxi’s troops had not yet opened the vanguard position. It had to be opened after upgrading the command Hall.

After choosing a location, the troops set off.

The process of the expedition was very clear. There was an arrow connected to the target land, and the specific marching time was also marked on the top of the Army model.

Very quickly, the battle between the troops entered the battle scene. In the beginning of the battle, both sides had fewer troops. Zheng Hongxi’s cavalry swarmed up and wiped out the opposing troops.

The next step was to recruit generals, continue to attack the enemy, attack the enemy who carried grain, recruit soldiers, and other basic operations.

However, Zheng Hongxi also noticed that the system was gradually guiding the players ‘attention from the specific battle scene to the battle report. Later, when they were conquering lands, the battle scene no longer popped up. Instead, a battle report was sent directly to the lower left corner. If players were interested, they could click on it to read it.

Directly skipping the long and meaningless battle process was a good setting for Zheng Hongxi, it saved him a lot of trouble.

After successfully beating back the Raiders, Zheng Hongxi’s city was built. It took up nine squares and was starting to take shape.

[System notification: occupy the capital of 13 provinces and you will be able to rule the world. Development will be slow in the early stages. You can expand your influence according to the quest Tips.]

“The beginner’s guidance … Is over?” Zheng Hongxi was a little surprised.

The tutorial for most mobile games was very long because the game itself was more complicated. Basically, every time you unlocked a new playstyle, you would have to be guided once.

However, based on the nature of “leading the land”, the first few simple steps were all beginner’s guides?

This made Zheng Hongxi a little confused. With only a few steps of guidance, would the players understand?

Next, Zheng Hongxi began to do his missions.

The missions were divided into two parts. One was the mission, and the other was the strategic goal.

The strategic goal was a long-term goal, such as how much land they could occupy, how much resources they could produce, and so on. It could basically be regarded as the core task for a long time.

On the other hand, the quests were more varied. There were building buildings, upgrading buildings, occupying a certain level of land, and so on. Although the quests seemed to have no quest line, they actually did. For example, players had to upgrade the city Lord’s mansion before they could unlock the other buildings.

There were still many things that could be done in the early stages. They had to continuously conquer land and upgrade the buildings in the city.

In the beginning, the construction was upgraded relatively quickly. It took a short ten seconds or a long time, but it was soon done.

Zheng Hongxi continued to upgrade his buildings according to the missions and went on expeditions. He indeed had something to do.

The gamers would be rewarded with a lot of resources after completing a mission. It was a comfortable experience for the gamers as they were short of resources in the early stages of the game. The resources from the mission meant that they could continue to upgrade the buildings to the next level.

In the process of playing, Zheng Hongxi also discovered some deeper rules.

The other players ‘spawn points were nearby, so they would fight for land. But at the start, everyone was in a battle-free State and could not attack each other.

In other words, whoever owned a piece of land would be the fastest.

The land was also in a battle-immune state after it was occupied, and it could only be attacked after an hour.

They could only go to the land that was adjacent to their own land and could not skip to fight.

Moreover, Zheng Hongxi found that he currently had a novice buff. In addition to the main city’s war-exemption protection, he also had accelerated recovery of generals when they were seriously injured, halved the stamina consumption of generals, shortened cooldown time for Alliance participation, and full return of recruitment resources when the generals were removed from the team.

According to the game’s General Settings, a general would be seriously injured if he lost, and he could not fight during the seriously injured stage. Every time a general went out to battle, he would consume 20 points of stamina. A general only had 100 points of stamina in total, and when his stamina was used up, he could not go out to battle. After a general was removed from the team, under normal rules, only 80% of the resources would be returned.

Obviously, the newbie buff was a change in the settings to lower the difficulty of the game for newbies.

There were also a few players around Zheng Hongxi. They were all in the wild (no allies), so they all looked like they were marked in red, which made Zheng Hongxi a little flustered.

However, he soon received an Alliance invitation.

<System notification: after joining the Alliance, the production of resources will increase. You can use the lands of the Alliance members to go on expeditions and occupy cities as an Alliance.>

Obviously, in such a World War game, most of the core players had to rely on the carrier of alliances. It was impossible to play without an Alliance.

There were two allies that invited Zheng Hongxi. One was called Dragon fights the world, and the other was called big farmer. Obviously, the first Alliance won Zheng Hongxi’s favor, because the name was a little better.

The Alliance was only Level 1, so it could only add 10 players. It would only be able to add more players after leveling up. There were a few Alliance members next to Zheng Hongxi’s city, all of whom were marked with blue blocks, looking much more at ease.

At this moment, the Alliance master began to send a message in the Alliance channel, asking everyone to join the chat group.

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